Axostome (5e Race)
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The shy people that have a similarity to axolotls.
Axostomes look very similar to axolotls, but are capable of standing upright, though with a slight hunch, on its hind legs. These shy people have smooth, tan or brown skin, but some rarer cases have white, pink or even gold-colored skin. They don't have visible irises, making their eyes look like solid colors, but, once looking in the right direction, their iris appears as dark shades of brown. Axostomes also have a fin running all the way down its back to the tip of their tails, and three pairs of external gill stalks which flay out when underwater.
Axostomes used to be great allies of the salamanders, back when they lived in the Elemental Plane of Fire. They were commonly the underdogs and gofers for the greater amphibians, who would go fight whilst the axostomes dealt only with reconnaissance and licking the boots of their superiors. Their squishy bodies, though regenerative, made them fear harm. The salamanders despised their weakness but tolerated them for the most part. This all changed when an upset in power allowed a polemic leader to rise in the salamander ranks. This new leader rallied the salamanders against all they perceived to be weak. As such, the axostomes were not spared. They ran for their lives as their skin burned from the pursuing onslaught of the salamanders. Ousted from the Plane of Fire, some axostomes found their new homes in the Plane of Water. Others fell to Prime.
In these new environments, they nursed their wounds in the new substance, which was water. With water, they came to realize a new potential and evolved, as this liquid invigorated them in ways the Plane of Fire never did. However, they were too spineless to ever seek revenge. Instead, most just live in their damp new environments, forever nursing their horrific memory of the slaughter of their race.
Most axostomes don't enjoy being around others, even their own kind, always fearful of danger. They don't enjoy conflict, despite their regeneration, as both the damage and the regrowing shows years after the conflict that caused both. However, certain axostomes decide to leave their cowering lifestyle in order to better protect themselves in case something unexpected were to happen, though this often leads to learning better ways to simply hide. These sometimes venture out in the world and travel solo, usually being hermitic sages.
Axostomes usually choose simple names in Aquan mixed into common. These names usually are the names of things around their homes like water, pebbles, weeds, etc.
Male: Soteri, Itheros, Kieran, Bholotl
Female: Jierad, Dyera, Gerie, Plioa
Axolotl people from the realm of fire
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age. Axostomes reach maturity by age 5 and don't normally live longer than 50 years.
Alignment. Most Axostomes are focused on survival, and this often leads to them having a neutral outlook on life, keeping great lengths to not make any enemies who could kill them off.
Size. A typical Axostome stands about 3 to 3 1/2 feet tall and weighs 65 to 100 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet, and you have a swimming speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Water Camouflage. You have advantage on Dexterity (Stealth) checks to hide when underwater.
Amphibious. You can breathe air and water.
Regenerative Surge. As a bonus action, you can expand a Hit Dice to regain hit points. Once you use this feature you can't use it again until you complete a short or long rest.
Languages. You can speak, read, and write Common and Aquan.
Random Height and Weight
|3′ 0″||+1d6||64 lb.||× (1d6) lb.|
*Height = base height + height modifier