Awakened Aqua (5e Race)

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Awakened Aqua[edit]

A pot of awakening, a potion of awaken, an awakened heart, whatever it was that awoke the mind of an awakened creature, it brought life and intelligence to be within the creature, and in the case of the awakened aqua, it could be anything. But most importantly, the heart of an awakened aqua is made of pure water, in fact the entirety of an awakened aqua is water, they aren't quite elementals but share many of the same aspects and behaviours as them, except an awakened aqua has much more control over their form, as rather than being a creature of water magic, they are pure sentient water.

Physical Description[edit]

Awakened_Aqua-removebg-preview.png
Awakened aqua taking on an effeminate form.
Source

An awakened aqua is an ordinary source of water given sentience and mobility by the Awaken spell or similar magic. Awakened Aqua do not have a gender but are able to change their form and shape to match such if they wish to simulate one or a specific appearance is desired.

Awakened aqua have a thin layer of solidified substance, presumed to be made of a form of thick mist, this mist is what holds them together and allows them to take physical forms, when injured the mist breaks, allowing the water to freely flow out, when this happens the mist will rush to accommodate, in an effort to patch the hole as quick as possible. This usually results in loss of size and weight, and as the awakened aqua's health gets lower, so does it's size.

History[edit]

The awakened aqua's history is similar to any other awakened's history, they came to being. Many stories are told about the history of Awakened, but their entire history can usually boil down to one aspect, they are simply creations of ordinary objects being given the gift of sentience, intelligence and mobility.

They tend to stay within the wilderness, as it's the safest place for them, they may stay living on their own within a lake or pond of some sort, but some may leave their home to explore or join societies of other awakened, such as awakened shrub or awakened creatures. Some awakened aqua even find their way into the ocean, where they are the absolute safest, as the safest place to be as a being of pure water, is within the worlds largest source of water.

An awakened aqua may be made of pure water but don't let their appearance fool you, while their form is impermanent, they are still very durable. An awakened aqua can learn many different defensive techniques, their most prominent ones being their ability to grow their size to mitigate larger weapons effects, and shrug off physical injuries with ease. As being made of entirely water, bruises and slashes don't stay for long. If they even stay.

Awakened Aqua Names[edit]

Awakened Aqua tend to give themselves names, they are beings of pure water and as such do not know much about naming themselves, they've often taken on names of their own environment.

Omnisex: Bubble, Drop, Flow, Rain, Stream, Whirl, Aqua, Puddle, Splash

Awakened Aqua Traits[edit]

Awakened Sentient Beings of Pure Water.
Ability Score Increase. Your Constitution score increases by 1.
Age. Awakened aqua are pure water, and as such their life span is finite for as long as they hold onto the magic that keeps them awakened.
Alignment. Awakened aqua are innocent beings, they are either good or neutral,
Size. Awakened aqua vary extremely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your base swimming speed is 50 feet.
Motion Senses. You gain tremorsense with a 30-foot range.
Wallow. When you roll hit die while fully submerged in water, you regain the maximum amount of health.
Freeze. If you take cold damage, you partially freeze; your speed is reduced by 20-feet until the end of your next turn.
Pure Water. You have immunity to damage from water-based attacks, such as a water elemental's slam attack or a tsunami spell. However you're vulnerable against lightning damage and are stunned until the end of your next turn if you take lightning damage. You know the cantrip shape water, Constitution is your spellcasting ability for this cantrip.
Break Down. Your body loses mass when you take damage, while below 1/2 of your maximum hit points your size category decreases by one, and decreases again when below 1/4 of your maximum hit points. Your size increases respectively once you've regained the missing hit points. This effect is negated while shapeshifted.
Liquidate. When you're reduced to 0 hit points, you remain semi-conscious and turn into a puddle of water, appearing dead to all outward inspection and to spells used to determine status. Additionally you're immune to the restrained condition.
Languages. You can speak, read, and write Aquan and Primordial.
Subrace. An awakaned aqua chooses their form of flexibility, between large or small

Small Aqua[edit]

Smaller flexibility awakened aqua can shrink down and are harder to hit.
Dextrous. Your Dexterity score increases by 2.
Size Down. Your AC is 17, regardless of your DEX modifier or armor.
Reduce. You can decrease your size category by one size as an action and can grow back to your original size as a bonus action.
Fluidic. You gain proficiency in Stealth and can become invisible while fully submerged in any body of water, including puddles and water skins.
Amorphous. You can enter another creature's space and stop there. You can move through a space as narrow as 1 inch wide without squeezing. When doing so you leave behind any items you are carrying, and any equipment which you are proficient with merges into your form until you exit the space.

Large Aqua[edit]

Larger flexibility awakened aqua can grow larger and are more durable.
Powerful. Your Strength score increases by 2.
Size Up. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Enlarge. You can increase your size category by one size as an action and can shrink back to your original size as a bonus action.
Whelm. You can grapple up to two Medium or smaller creatures at one time. A creature you grapple is unable to breathe unless it can breathe water.
Recover Mass. As an action you can absorbed a flask-sized or larger non-magical source of water to recover hit points equal to your proficiency bonus, after which the water is consumed.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0″ +4d10 80 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

4.00
(3 votes)

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