Avali (5e Race)

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Physical Description[edit]

The Avali tend to have down like feathers all over there bodies with longer feathers on their heads, arms and tails. Being descended from ambush type predators, they are generally earthen toned anywhere from dark browns and bright golds all the way to light blues and dark greens.


The Avali are descended from roaming ambush predators on their homeworld Avalon. Working in packs and planning hunts led to improved cognitive abilities, ultimately leading to the development of society and tool use, eventually becoming nomadic hunters, a state they existed in for a very long time due to the planet's lack of easily accessible surface minerals and extremely low temperatures.

A few thousand years prior to the current timeline an unknown alien race settled upon their world, later remembered as wrathful gods by the tribal Avali. Decimated in a now long forgotten conflict their ruins still scatter Avalon today, the technology they left behind provided an important ladder out of technological rut the race found itself in, though also provided the tools with which they nearly destroyed themselves. This new technology widened the scientific and electronic knowledge of the race and allowed them to engineer and program things like advanced AI and computers.

In more recent history a global war was fought over the alien artefacts, that culminated in destruction on a global scale, nonetheless, the incident precipitated a unification of the surviving tribes and the formation of a new unified planetary government.


Evolved from relatively small and flimsy pack hunters, that later formed nomadic tribes, Avali society displays a strong tiered hierarchy; at the lowest order, packs of 3-6 individuals, bonded from a young age. While the individual pack members often have a range of skills, the pack tends to become specialized towards certain tasks which becomes their role in a tribe. Pack members are rarely genetically relatives, but nonetheless, those raised together form extremely close bonds; most packs then go on to form their own internal memetic cues which, in tandem with their incredible auditory processing, enables them to process information and exchange ideas extremely quickly.

The loss of a long-term pack member is extremely crippling to a group's performance; as is isolation from their pack. Replacement of pack members is possible, but unusual, given that surrogate packs lack the initial bonds and memetics of the previous group, and pack fragments of correct age and temperament to fill the gap are rare.

Avali Names[edit]

Avali names have a tribal sound with many vowels.

Male: Eikuli, Marado, Ikbho, Kuzckoo

Female: Ali, Naako, Hadaga

Avali Traits[edit]

Feathered humanoid descended from powerful ambush predators
Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Avali reach maturity at the age 18. Compared to humans, Avali usually live longer, up to around 120 years old, due to thier smaller stature and unique biology.
Alignment. Most avali are good and rarely choose sides when it comes to law and chaos. Tribal pack leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.
Size. 3 to 3”4 feet tall, about 4 feet from head to tail feather, and average about 30 pounds. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Glide. As long as you are conscious you have resistance to falling damage
Ambushing Instincts. You are proficient in Dexterity (Stealth) checks and can take the Dash action as a bonus action on your turn
Bite. In place of an unarmed strike you can bite a creature within 5 feet of you, which deal 1d6 piercing damage plus your Strength or Dexterity modifier on a successful hit. You are considered proficient in this attack.
Keen Ears. Whenever you make a Wisdom (Perception) check that relies on hearing, you are considered proficient in the Perception skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Near Sighted. Disadvantage on all Wisdom (Perception) checks that rely on sight alone.
Languages. You can speak, read, and write Common and Primordial (Auran).

Random Height and Weight[edit]

Table: Mitocabra Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
3′ 0″ +2d6 85 lbs. × 1d4 lb.

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