Tiny plant, chaotic neutral
Armor Class 13 (natural armour)
Hit Points 10 (4d4)
Speed 20 ft
Senses passive Perception 13
Challenge 1/4 (50 XP)
Magic Resistance. The avocato has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The avocato's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: druidcraft, thunderclap
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 2) slashing damage.
Edible Armour (Recharges after a Short or Long Rest). The avocato grows an outer shell of fresh fruit. Until it sheds its shell, it gains a +2 bonus to AC, regenerates 1 hit point at the end of each of its turns and has resistance to piercing and slashing damage. While in the shell, the avocato is blinded, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to shed its shell.
Additionally, any creature that consumes the outer shell of fresh fruit once it has been shed regains 5 (2d4) hit points.
Sweet Seeds. The avocato fruit grows on avocato trees, in warmer climates. When the fruit is ripe the avocato inside the fruit will awaken and begin shaking the fruit loose from the branches. The fruit protects the avocato inside from the fall, and then the avocato sheds the fruit and consumes it. The avocato is considered the larvae stage of the avocato's lifespan and when it is ready it will plant itself. This allows the avocato to eventually sprout and grow into an avocato tree. An avocato tree is able to communicate with its fruit children, nurturing them until they are able to leave the safety of its branches.
Mighty Meow. The avocato is a natural healer, able to restore health by creating food for itself and other creatures to provide nourishment. If the avocato senses a predator, it often hides inside its fruit shell. When threatened by a creature that is not fooled by its disguise, the avocato has one last line of defense. When cornered the avocato unleashes it's thunderously loud meow. Most creatures are startled by how something so little can generate such a loud noise.
Variant: Avocato Familiar
Some avocato are willing to serve spellcasters as a familiar. Such avocatos have the following trait.
Familiar. The avocato can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two
are bonded, the companion can sense what the avocato senses as long as they are within 1 mile of each other. While the avocato is within 10
feet of its companion, the companion shares the avocato's Magic Resistance trait. When a companion consumes the avocato's Edible Armour the healing is maximised. At any time and for any reason, the avocato can end its service as a familiar, ending the telepathic bond.