Aurora Warrior (5e Creature)

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Aurora Warrior[edit]

Medium celestial, neutral good


Armor Class 20 (plate, shield)
Hit Points 127 (17d8 + 51)
Speed 40 ft., fly 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 17 (+3) 16 (+3) 15 (+2) 18 (+4)

Saving Throws Str +9, Dex +9
Proficiency Bonus +4
Damage Immunities fire, poison, radiant
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Celestial, Common
Challenge 11 (7,200 XP)


Aura of Light. The aurora radiates bright light in a 60-foot radius. If an undead enters or ends its turn inside the aura, it takes 9 (2d8) radiant damage.

Celestial Weapons. The aurora's weapon attacks are magical, and deal an extra 7 (2d6) radiant damage on a hit (included in the attack).

ACTIONS

Multiattack. The aurora makes two attacks.

Blast of Light. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 17 (2d12 + 4) radiant damage.

Broadsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing or piercing damage plus 7 (2d6) radiant damage.


Specially trained auroras become the warriors of aurora society. These warriors ride unicorns and wield magical broadswords. The warriors are sometimes called upon by angels to go into battle on the side of good.

Unicorn Friend. Aurora warriors are trained to mount and ride unicorns. Unicorns are always friendly to warriors and do what they can to help them.

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