Au'Ra (5e Race)
From D&D Wiki
The au'ra (pronounced ow-rah) are a race of beings thought to have draconic origins. However, this is heavily debated.
|Au Ra from FFXIV|
Most notable about the au'ra are their beautiful horns growing out of their heads, as well as the tails they have. These resemble something like that of dragons. In addition to these, many have patches of scales on their skin, almost like decoration. Unlike dragons however, the au'ra have a wide disparity in body mass between males and females of the race, which is a dimorphism unseen in dragons. Their cranial development is also expanded around the base of their horns, allowing them enhanced spatial sense. Some au'ra have glowing rings around the outside of their irises.
According to their creation myth, au'ra believe they are descendants of two deity-like figures known as the Dawn Father, Azim, and Dusk mother, Nhaama. From their union, all au'ra came forth. Those who inherited more of Azim's properties came to be the Raen, and have white gleaming scales, alleged proof of their divine heritage. The other half who take after Nhaama have dark, lustrous scales like onyx, and are the Xaela. The divide between these two clans has resulted in a vast difference between the two groups, who view each other with suspicion. They had warred in the past, but have since ended such disputes.
The split between raen and xaela result in very different lifestyles. The raen have taken to a hermetic lifestyle. They altogether abandoned the life of tribalism, as they see it to be disruptive and bloody with tribal conflict. Instead, they wander in solitude, pursing tranquility. They are known to be hiding in Othard's mountainous eastern region, and rarely are seen otherwise. However, once in a long while, one may emerge, seeking adventure.
The xaela on the other hand are free spirits living in closely knitted tribes. There are about 51 tribes in the xaela clan in total. Every year, they convene in a tournament to decide who will lead all of the xaela as the khagan tribe. To decide this, they host a tournament of the Ovoo, which is a magic symbol carved onto the steppes in honor of Nhaama. All interested clans send one representative to go and try to claim it. It is a bloody affair, and whichever representative wins means their clan is khagan of the year. They basically have the power to lead all the other fifty clans as they please for the year.
The raen take names from Wa culture, or Japanese, with roots in words of power and meaning dominance. The xaela naming convention takes from Mongolian in real life, using their clan name as the surname.
Male Raen: Akagi, Nohi, Kamui, Shinto
Female Raen: Kurenai, Mikoto, Yugiri, Yuki
Male Xaela: Adkiragh, Sidurgu, Halric, Magnai, Quinfort, Tadric
Female Xaela: Mide, Sadu, Cirina, Alaqa, Dorgono, Sauldia
Clan Names: Qestir, Mol, Oronir, Dothari, Hotgo, Orl, Adarkim, Qerel
Horned and tailed beings thought erroneously to come from dragons
Ability Score Increase. Your Strength score increases by 2.
Age. Au’Ra mature just like normal humans, but get far over a 1000 years. Some say they can live eternally.
Alignment. Au’Ra tend to be neutral but often care most for their own kind far above others.
Size. Female au'ra can range from 4'9" to 5'3". Male au'ra can range from 6'8" to 7'1". Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Cranial Horns. Your horns act as your means of perceiving surroundings to minute details. You have improved hearing and spatial awareness compared to other races because of this. You are proficient in the Perception skill and you always know what cardinal direction you are facing.
Draconic Facade. Your features make you look like someone with draconic ancestry. You have advantage in all Charisma checks related to posing as someone from a draconic bloodline.
Steppe Dwellers. Whether raen or xaela, they must traverse lots of uneven terrain. You have a climbing speed of 20 feet.
Languages. You can read, write, and speak Common and one other language of your choice.
Ability Score Increase. Your Constitution score increases by 1.
Azim's Blessing. The Dawn Father's gift of resilience is in those with white scales. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this trait again until you finish a long rest.
Ability Score Increase. Your Wisdom score increases by 1.
Nhaama's Blood. The Dusk Mother bequeathed a fiery will onto the xaela that riles them when their lives are in danger. If an attack should reduce you to half your hit point maximum or less, you can gain advantage on the next attack roll you make. Once you use this trait, you can't use it again until you finish a short or long rest.
Random Height and Weight
|6′ 8″||+1d4||150 lb.||× (1d4) lb.|
*Height = base height + height modifier
|4′ 9″||+1d6||90 lb.||× (1d4) lb.|
*Height = base height + height modifier