Atherial Blade (5e Equipment)
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Weapon (any sword), artifact (requires attunement)
When the gods created weapons for their armies, the Atherial Blade was created for the general of the celestial armies, an emperyan named Dracius. But the power that was given to him through the blade gave him a thirst for more. Driven mad with a lust for domination, Dracius tried to kidnap Moradin, the god of creation, who had crafted the sword. But Dracius was no match for Moradin, and he was cast into the deepest depths of the Nine Hells. When he fell through the planes he dropped his sword onto the Material Plane, where many fighters and barbarians have since tried to wield it. But one by one, they were all lost in their thirst for glory, inevitably bringing about their own demise. But one man, a paladin-king of Bahamut, found the blade and wasn't driven to seize power. He wielded the sword with honor and justice as long as he lived, and it was passed down to the first born son of the king through dozens of generations. Eventually, one prince wielded the blade before it was rightfully passed down to him, and he was soon corrupted by it. He destroyed the kingdom trying to take the blade for himself, but died soon thereafter, the kingdom forgotten and the sword lost in its ruins.
Magic Weapon. The Atherial Blade is a magic that grants +3 bonus to attack and damage rolls made with it. The sword also functions as a Belt of Storm Giant Strength, Holy Avenger, and the Talisman of Pure Good
Blessings of Moradin. If you are a cleric, paladin, or have the good alignment and are attuned to the sword you gain the following benefits:
- Immunity to radiant damage
- Gain true sight of 60 feet
- You can speak and understand Celestial
Summon Deva. Every 30 days the sword allows you to summon a deva to your aid. If the deva falls below 50 hit points he retreats back to the Celestial Plane. If the deva is killed than this effect disappears. Also while you are in the Celestial Plane the deva will vouch for you when you speak to another celestial.
Curse. If someone with an alignment other than good uses the sword than every day after they uses it they take 1d8 psychic damage. The only way to reverse the curse is 10 9th level castings of the remove curse spell. Even after the curse is removed if they have the chaotic or evil alignment they will have disadvantages when using the weapons and none of the enchantments will work