Ate, Lord of the East (Berserk Supplement)
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Ate, Lord of the East
Medium celestial, neutral good
Saving Throws +24 Dexterity, +24 Constitution, +24 Wisdom, +24 Intelligence
Legendary Resistance (5/Day). If Ate fails a saving throw, he can choose to succeed instead.
Magic Resistance. Ate has advantage on saving throws against spells and other magical effects.
Siege Monster. Ate deals double damage to objects and structures.
Magical Attacks. Ate's attacks are magical.
Multiattack. Ate makes five attacks with his wind blast.
Wind Blast. Ranged Spell Attack: +24 to hit, range 100/200 ft. Hit: 210 (20d20) thunder or slashing damage. Creatures in range must also succeed a DC 20 Constitution saving throw or be moved 30ft back and become incapacitated until the end of Ate's next turn. Creatures that can not use their movement, climbing, burrowing, or swimming speed, such as those using their flying speed, count as being half as far for the sake of this action's range.
Barrier of the Four Kings. While within 30 ft. of Gedula, Ve, and Markt, any creatures of his choice within a 60 ft. radius take 2d6 radiant damage or regain 2d6 hit points, and the area is covered in bright light for 1 hour (concentration).
The Ate can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ate regains spent legendary actions at the start of its turn.
Heal. One creature within 100 feet regains 210 (20d20) hit points.
Wind Blast. Ate uses his wind blast.
Environmental Manipulation. Ate covers a 20-foot radius, 200-foot tall cylinder within 200 ft. of him in billowing wind or stops all wind in said area permanently. Creatures that enter or end their turn in such an area must attempt a DC 20 Dexterity saving throw, becoming prone on a failure, and any attacks that would pass through this area that don't deal force damage have disadvantage.
The Blessed King of the East, whose spirit rises over the mountains as a zephyr and whose golden raiment gleams like the Sun, Ate rules the plane of Myrkviðr with benevolent kindness, subtly manipulating the currents to avoid conflict while still maintaining the ecosystem of the grand forest. Similar to Ve, Ate is largely dismissive of anything weaker than himself, treating any potential fights as a game.