Astéri (5e Race)

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Astéri[edit]

"Some say they're demons from the depths of the Abyss, others say they are saviors brought from the sea to help and protect us. Personally, I just think they're creepy." - Old Man Phisher, the fishing old man

Physical Description[edit]

Astéri's are a race of large, sentient Starfish. In their earlier stages of life, they look similar to deep-sea starfish with the exception of one deep red eye. As time pass through, these aquatic creatures take a more general humanoid shape with rough course skin that can come in a variety of colors. They don't grow a face like other humanoids though and instead retain their large red eye. At first glance, Astéri don't appear to have certain appendages such as fingers, toes, or thumbs but when the need arises, the Astéri could grow nubs wherever these parts required. Astéri also do not have a mouth anywhere near their face but rather a large gaping hole filled with rows of sharp teeth near the square of their backs much like their starfish cousins.

History[edit]

It is believed by most scholars that the Astéri began as starfish who may have been exposed to large amounts of magic from either rouge wizards or ancient merfolk which may be what gave them their intelligence. The actual birthing point of these sea-dwelling people dates back to a primordial time when the seas of the plane were still new and teeming with primal life. It is rumored that the Astéri grew alongside the water and storm elementals from long times past and witnessed countless civilizations rise and fall from their havens in the sea. Only now have these mysterious folk risen from the depths and what this could mean for the land-dwellers and the turn of the centuries now can only be speculated at by men of the highest of learning to the oldest of fishermen.

Society[edit]

Whatever their real origins were, however, have been lost to the tides of time. All that is known for certain is what had been recorded in recent history. Astéri seem to form tribes across various shorelines and reefs and more often times establish small hovels around larger seaside settlements. Being so isolated for so long has driven the Astéri to openly welcome these newer, younger races such as menfolk and elfkin if for nothing else, their resiliency and different perspective on life. Astéri's live in tribes that can number anywhere from 15 to 40 kinsmen. Any larger, and they risk over-fishing or overstaying their welcome to the kingdoms they may be attached to. They Astéri are very family oriented. They tend to put the benefit of the tribe above their own needs, making them particularly sought out by large kingdoms or roving bands of adventurers. This shows through in many of their teachings and beliefs such as the time they hatch in clutches that can number in the twenties to their belief in a shared destiny. While an open and welcoming race, they consider their family sacred and should any outsider earn the trust of an Astéri, they can be considered kin and reap all the benefits therein.

Astéri Names[edit]

Astéri come from the dawn of time on the The Material Plane and have developed a language too derivative even for the most accurate Primordial speaker. This means the actual names of the Astéri are mostly unknown but they seem to stem from aquatic creatures and certain elements such as colors, sounds, and feelings. While no one can even hope to pronounce their actual names, the Astéri are more than comfortable with the direct Primordial translation. Names don't seem to be gendered but then again, most scholars aren't even sure the Astéri have gender. A Primary name is given at birth by the brood-mother of the tribe. The secondary name is often given or earned by tribesmen as either a term of endearment, a gift, or a badge of honor and sometimes, in rare occasion, as a sign of warning or exile.

Primary Names Cuttlefish, Lobster, Tang, Gill, Zebra, Stone, Puffer, Crab, Shell

Secondary Names Blue, Red, Soft, Violet, Heavy, Brown, Dark, Fast

Astéri Traits[edit]

The Astéri are a race of primordial starfish people often seen along coasts and shorelines.
Ability Score Increase. Your people have lived since time immemorial. This wisdom has been passed from generation to generation. Your Wisdom score increases by 2.
Age. Life in the sea is harsh and the constant ebb and flow of the ocean current has slowed the metabolism process. Astéri mature at 10 years and can go on to live up to 200.
Alignment. The Astéri are more often times than not, a good and law-abiding people but every race has its exiles, outcasts, and traitors.
Size. Astéri tend to be anywhere from 5 to 6 feet tall. Your size is Medium.
Speed. Your life in the sea is normal for you, but a terrible cardio work regiment for most. Your base walking speed is 35 feet. Your swimming speed is 45
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious. You can breathe air and water.
Moist Skin. As a sea creature, you often times need to be wet. This can give you a cooling slime coating secreting from your pores. Creatures have disadvantage against grapple checks made against you.
Suction-Cup Clutches. You grew up without the need of fingers, toes, thumbs, and claws. You have advantage using grapple checks against Medium-sized or smaller creatures.
Budding. Anytime you would receive an ability score increase when leveling up, you may forgo the increase and instead, choose to create a small size humanoid Astéri to follow you. This astéri has an Armor Class of 10 and hit points equal to the amount you would have gained. It has a Strength score of 2 and cannot partake in combat. It can, however, perform any task a small humanoid can do with relative ease such as holding an object, doing a chore, or fetching something. If this Budding astéri is killed, you can recreate it over the course of an hour during a short or long rest.
Languages. You can speak, read, and write Common and Primordial.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0″ +2d6 120 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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