Assault Rider (5e Creature)

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Assault Rider[edit]

Large fiend (heartless), chaotic evil


Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 50 ft.


STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 19 (+4) 2 (-4) 14 (+2) 18 (+4)

Saving Throws Str +8, Con +7
Skills Athletics +8, Intimidation +7, Perception +5
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Challenge 7 (2,900 XP)


Relentless (Recharges after a Short or Long Rest). If the assault rider takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Martial Advantage. Once per turn, the assault rider can deal an extra 4 (1d8) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the assault rider that isn't incapacitated.

ACTIONS

Multiattack. The assault rider makes two attacks.

Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.

Explosion (Recharge 6). The assault rider creates a massive explosion around itself. Each creature within 20 feet of the assault rider must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save or half as much damage on a successful one.

REACTIONS

Parry. The assault rider adds 3 to its AC against one melee attack that would hit it. To do so, the assault rider must see the attacker and be wielding a melee weapon.

200px-Assault_Rider_KHII.png
Assault Rider from Kingdom Hearts 2, image from KH Wiki, https://www.khwiki.com/Assault_Rider
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