Assassin Curse (Jujutsu Kaisen Supplement)
Assassin Curse[edit]
Gargantuan undead (cursed spirit), chaotic evil Armor Class 17 (natural armor)
Proficiency Bonus +5 Cursed Energy. The curse has 73 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Hard to Kill (1/long rest). If the curse is reduced to 0 hit points, it can choose to drop to 1 hit point instead and is considered stable. This feature does not work if the damage that had reduced it to 0 hit points was radiant damage. ACTIONSMultiattack. The curse makes three attacks with its claws. Claws. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 24 (4d8 + 6) slashing damage BONUS ACTIONSAdvanced Regeneration. The curse can spend up to 10 Cursed Energy, regaining hit points equal to 15 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses its Regeneration. |
Strong Body, Regeneration, Advanced Regeneration. Immense Cursed Energy, Overflowing Cursed Energy. Improved Durability. This creature uses the Improved Durability rule. Not Canon. The Assassin Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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