Aspiring Adventurer (5e Class)

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This class has an unique starting ability score. Additionally, at 4th level, this class can be replaced with another class with the same levels.
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Contents

Aspiring Adventurer[edit]

As a child, you have heard glorious stories about adventures slaying powerful creatures and saving the day from impossible odds. You never grew out of that dream unlike most children. Unlike most real adventures, you grew up as a normal commoner. Commoner's fate is to work in a boring job, trying to gain enough money to live. That is not a life for you. You sold everything that you own to buy just enough gear to start your journey as an adventurer!

Aspiring Adventurer[edit]

This class represents what your character was before you were a fighter (or wizard, warlock, bard, etc.). At 4th level you will be given the choice to peruse an actual class or stay as a aspiring adventurer.

Creating an Aspiring Adventurer[edit]

Quick Build

You can make an Aspiring Adventurer quickly by following these suggestions. First, figure out what class you wanna be and distribute your stats accordingly. Next, choose commoner background (home brew)

Class Features

As a The Aspiring Adventurer you gain the following class features.

Hit Points

Hit Dice: 1d8 per The Aspiring Adventurer level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per The Aspiring Adventurer level after 1st

Proficiencies

Armor: light armor
Weapons: Club and any two simple weapons
Tools: any one tool (based on your commoner background)
Saving Throws: none
Skills: any one skill

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Club and any 2 simple weapon
  • leather armor
  • Explorer's Kit
  • Any trinket from the trinket chart
  • If you are using starting wealth, you have 1d10 GP in funds.

Table: The The Aspiring Adventurer

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Life of a commoner,More than the average commoner, Wannabe adventurer
2nd +2 Dream Job, Tough life of an adventurer, More than the average commoner improvement 2
3rd +2 More than the average commoner improvement, Tough life of an adventurer improvement, Dream Job feature 3
4th +2 Ability Score Improvement, Continue? 3
5th +3 Dream Job feature 4 2
6th +3 Extra attack 4 2
7th +3 Dream Job feature 4 3
8th +3 Ability Score Improvement 4 3
9th +4 4 3 2
10th +4 Dream Job feature 4 3 2
11th +4 [[#|]] 4 3 3
12th +4 Ability Score Improvement 4 3 3
13th +5 4 3 3 1
14th +5 Dream Job feature 4 3 3 1
15th +5 [[#|]] 4 3 3 2
16th +5 Ability Score Improvement 4 3 3 2
17th +6 4 3 3 3 1
18th +6 Dream Job feature 4 3 3 3 1
19th +6 Ability Score Improvement 4 3 3 3 2
20th +6 [[#|]] 4 3 3 3 2

Life of a commoner[edit]

At 1st level, you are a commoner. All of your stats start at a score of 10. Once your stats are at 10, you can add racial bonuses to your stats.

More than the average commoner[edit]

At 1st level, you spend your free time training to become an adventurer. You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above 16 using this feature. Unlike ability score improvements, you cannot replace this with a feat or any other feature. You get this again at 2nd level and 3rd level.

Wannabe adventurer[edit]

At 1st level, you have practiced switching out your weapons. You can always switch your current wielded weapons for ones that are currently stowed away on your person without spend any form of action or free action. Shield is not effected by this feature.

Rough life of an adventurer[edit]

At 2nd level, your new life of an adventurer have taught you to survive dangers. You increase your constitution by 2. You can't increase an ability score above 16 using this feature. Unlike ability score improvements, you cannot replace this with a feat or any other feature. You get this again at 3rd level.

Dream Job[edit]

At 2nd level, you chose a dream job. Choose between Knight, Acrobat, Priest, Huntman, Charming and Mage, all of them detailed at the end of the class description. Your choice grants you features at 2nd level and again at 3rd, 5th, 7th, 10th, 14th, and 18th level.

Continue?[edit]

At 4th level, you have become familiar with adventuring, you may choose to replace this class with 4 levels of a different class or stay as an Aspiring Adventurer. The only time you can do this is right now.

If you do choose to replace this class, you lose all levels and features from Aspiring Adventure. You gain all 4 levels and features in the chosen class. You no longer can gain levels in Aspiring Adventurer. You keep your equipment, skill proficiency, saving throw proficiency, ability score, race, and background. You do not gain any proficiency from the new class except armor, shield, weapon, and tools. You do not gain any of the starting gear or gold from the new class.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Dream Job[edit]

Great adventures in stories tend to fall into six stereotype; Knight, Acrobat, Priest, Huntman, Charming and Mage.

Knight[edit]

You want to be the shining knight from the stories. You want to use your weapons to slaughter the enemy. At the end of the day you want to protect your friends.

Wannabe knight[edit]

At 2nd level, you focus on training on defense. You gain the following

  • You gain proficiency in medium armor and shield.
  • You learn proficiency in any 2 marshal weapons.
  • You have proficiency in Strength and Constitution saving throw.
  • Your Strength is increased by 2. This increment cannot go over 20.
  • Additionally, your hit point maximum increases by 2 and increases by 1 again whenever you gain a level in this class.
  • You cannot cast any spells.

You gain the following styles. You can only benefit from one style at a time:

Barbarian style

You can use Rage from barbarian class if you are wielding two handed weapon without range property. Treat Aspiring Adventure level as barbarian levels for purposes of Rage. Your Rage ends early if you switch to fighter style.

Fighter style

You can use Fighting style from fighter class if you are wielding at least one single handed weapons or weapon with range property. Each time you switch into fighter style, you can change the fighting style.

Knight in training[edit]

At 3rd level, you become comfortable with adventuring life. You gain proficiency in one of these skills: Athletics, Intimidation, Perception, and Survival. Your styles has improved:

Barbarian style

You can use Danger Sense from barbarian class.

Fighter style

You can use Second Wind from fighter class. Treat Aspiring Adventure level as fighter levels for purposes of Second wind.

Beginner Knight[edit]

At 5th level, you have got some experienced in knighthood. Your styles has improved:

Barbarian style

You can use Reckless Attack from barbarian class.

Fighter style

You can use Action Surge from fighter class. Treat Aspiring Adventure level as fighter levels for purposes of Action Surge.

Proper Knight[edit]

At 7th level, you can call yourself knight. Your styles has improved:

Barbarian style

You gain Unarmored defense from barbarian class.

Fighter style

You gain proficiency in heavy armor.

Talented Knight[edit]

At 10th level, you have got some experienced in knighthood. Your styles has improved:

Barbarian style

You can use Fast Movement from barbarian class.

Fighter style

You gain +1 to hit and damage to all weapon attacks.

Expert Knight[edit]

At 14th level, you have got some experienced in knighthood. Your styles has improved:

Barbarian style

You can use Feral Instinct from barbarian class.

Fighter style

You gain +1 to AC.

Superior Knight[edit]

At 18th level, you have got some experienced in knighthood. Your styles has improved:

Barbarian style

You can use Brutal Critical from barbarian class. Treat Aspiring Adventure level as barbarian levels for purposes of Brutal Critical.

Fighter style

You can use Indomitable from fighter class. Treat Aspiring Adventure level as fighter levels for purposes of Indomitable.

Acrobatic[edit]

You want to be the nibble acrobatic from the stories. You want to dodge and weave through the group of enemies. At the end of the day you want to pick off the weaker enemies.

Wannabe Acrobatic[edit]

At 2nd level, you focus on training on dodging and weaving. You gain the following

  • You gain proficiency in short swords.
  • While you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
  • You have proficiency in Strength and Dexterity saving throw.
  • Your Dexterity is increased by 2. This increment cannot go over 20.
  • You cannot cast any spells.

You gain the following styles. You can only benefit from one style at a time:

Monk style

You can use Martial Arts from monk class if both of your hands are empty. Treat Aspiring Adventure level as monk levels for purposes of Martial Arts.

Rouge style

You can use Sneak Attack from rouge class if you are wielding a weapon with finesse property. Treat Aspiring Adventure level as rouge levels for purposes of Sneak Attack.

Acrobatic in training[edit]

At 3rd level, you become comfortable with adventuring life. You gain proficiency in one of these skills: Acrobatics, Athletics, or Stealth. Your styles has improved:

Monk style

You can use Ki from monk class. Treat Aspiring Adventure level as monk levels for purposes of Ki.

Rouge style

You can use cunning action from rouge class.

Beginner Acrobatic[edit]

At 5th level, you have got some experienced in acrobatic. Your styles has improved:

Monk style

You can use Ki from monk class. Treat Aspiring Adventure level as monk levels for purposes of Ki.

Rouge style

You can use cunning action from rouge class.

Proper Acrobatic[edit]

At 7th level, you can call yourself acrobatic. Your styles has improved:

Monk style

You can use Deflect Missiles from monk class. Treat Aspiring Adventure level as monk levels for purposes of Deflect Missiles.

Rouge style

You can use Expertise from rouge class.

Talented Acrobatic[edit]

At 10th level, you are showing some talents for acrobatic. Your styles has improved:

Monk style

You gain Slow Fall and Stunning Strike from monk class. Treat Aspiring Adventure level as monk levels for purposes of Slow Fall and Stunning Strike.

Rouge style

You can use Uncanny Dodge from rouge class.

Expert Acrobatic[edit]

At 14th level, you have got some experienced in acrobatic. Your styles has improved:

Monk style

You can use Ki-­Empowered Strikes and Evasion from monk class.

Rouge style

You can use Expertise from rouge class.

Superior Acrobatic[edit]

At 18th level, you known to be a great acrobatic. Your styles has improved:

Monk style

You can use Stillness of Mind from monk class.

Rouge style

You can use Evasion from rouge class.

Priest[edit]

You want to be the holy priest from the story. You want to use your magic to bless and protect your fiends. At the end of the day, no one will die under your protection.

Spellcaster[edit]

At 2nd level, your connection with higher power has given you the ability to cast spells. Wisdom is your Spellcasting Ability for your Aspiring Adventure Spells. The power of your Spells comes from a higher power. You use your Wisdom whenever an Aspiring Adventure spell refers to your Spellcasting Ability. In addition, you use your Wisdom modifier when setting the saving throw DC for an Aspiring Adventure spell you cast and when Making an Attack roll with one.

Spell save DC = 8 + your Proficiency Bonus + your Wisdom modifier

Spell Attack modifier = your Proficiency Bonus + your Wisdom modifier

Wannabe priest[edit]

At 2nd level, you spend time connecting with the higher power. You gain the following

  • You gain proficiency with medium armor and shield.
  • You have proficiency in Wisdom and Charisma saving throw.
  • Your Wisdom is increased by 2. This increment cannot go over 20.

You gain the following styles. You lose concentration on spells when you switch styles. You can only benefit from one style at a time:

Cleric style

When holding a holy symbol, you can cast cantrips and spells from the Cleric style spell list below.

Paladin style

When holding a weapon, you can cast spells from the Paladin style spell list below.

Priest in training[edit]

At 3rd level, you become comfortable with adventuring life. You gain proficiency in one of these skills: Insight, Medicine, Persuasion, or Religion. Your styles has improved:

Cleric style

You can use Channel Divinity from cleric class. Treat Aspiring Adventure level as cleric levels for purposes of Channel Divinity.

Paladin style

You can use Lay on Hands from paladin class. Treat Aspiring Adventure level as Paladin levels for purposes of Lay on Hands.

Beginner Priest[edit]

At 5th level, you have got some experienced in priest. Your styles has improved:

Cleric style

You can use Channel Divinity: Preserve Life from life cleric class. Treat Aspiring Adventure level as cleric levels for purposes of Channel Divinity.

Paladin style

You can use Divine Smite from paladin class.

Proper Priest[edit]

At 7th level, you can call yourself priest. Your styles has improved:

Cleric style

You can use Disciple of Life from life cleric class.

Paladin style

You can use Fighting style from paladin class.

Talented Priest[edit]

At 10th level, you are showing some talents for priesthood. Your styles has improved:

Cleric style

You can use Destroy Undead from cleric class. Treat Aspiring Adventure level as cleric levels for purposes of Destroy Undead.

Paladin style

You can use Divine Health from paladin class.

Expert Priest[edit]

At 14th level, you have got some experienced in priesthood. Your styles has improved:

Cleric style

You can use Blessed Healer from life cleric class.

Paladin style

You can use Aura of Protection from paladin class. Treat Aspiring Adventure level as Paladin levels for purposes of Aura of Protection.

Superior Priest[edit]

At 18th level, you known to be a great priest.

Cleric style

You can use Divine Strike from life cleric class. Treat Aspiring Adventure level as cleric levels for purposes of Divine Strike.

Paladin style

You can use Aura of Courage from paladin class. Treat Aspiring Adventure level as Paladin levels for purposes of Aura of Courage.

Huntsman[edit]

You want to be the wise huntsman from the story. You want to use your magic to call forth animals or use pants to help you. At the end of the day, nothing can stand against the might of nature.

Spellcaster[edit]

At 2nd level, your connection with nature has given you the ability to cast spells. Wisdom is your Spellcasting Ability for your Aspiring Adventure Spells. The power of your Spells comes from a nature. You use your Wisdom whenever an Aspiring Adventure spell refers to your Spellcasting Ability. In addition, you use your Wisdom modifier when setting the saving throw DC for an Aspiring Adventure spell you cast and when Making an Attack roll with one.

Spell save DC = 8 + your Proficiency Bonus + your Wisdom modifier

Spell Attack modifier = your Proficiency Bonus + your Wisdom modifier

Wannabe huntsman[edit]

At 2nd level, you spend time being one with nature. You gain the following

  • You gain proficiency with medium armor and shield.
  • You have proficiency in Wisdom and Charisma saving throw.
  • Your Wisdom is increased by 2. This increment cannot go over 20.

You gain the following styles. You lose concentration on spells when you switch styles. You can only benefit from one style at a time:

Druid style

When holding a druidic focus, you can cast cantrips and spells from the Druid style spell list below.

Ranger style

When holding a weapon, you can cast spells from the Ranger style spell list below.


Huntsman in training[edit]

At 3rd level, you become comfortable with adventuring life. You gain proficiency in one of these skills: Insight, Medicine, Persuasion, or Religion. Your styles has improved:

Druid style

You can use Wild Shape from druid class. Treat Aspiring Adventure level as cleric levels for purposes of Wild Shape.

Ranger style

You can use Lay on Hands from ranger class. Treat Aspiring Adventure level as ranger levels for purposes of Lay on Hands.


Beginner Huntsman[edit]

At 5th level, you have got some experienced in being a huntsman. Your styles has improved:

Druid style

You can use Wild Shape from druid class. Treat Aspiring Adventure level as cleric levels for purposes of Wild Shape.

Ranger style

You can use Lay on Hands from ranger class. Treat Aspiring Adventure level as ranger levels for purposes of Lay on Hands.


Proper Huntsman[edit]

At 7th level, you can call yourself huntsman. Your styles has improved:

Druid style

You can use Wild Shape from druid class. Treat Aspiring Adventure level as cleric levels for purposes of Wild Shape.

Ranger style

You can use Lay on Hands from ranger class. Treat Aspiring Adventure level as ranger levels for purposes of Lay on Hands.


Talented Huntsman[edit]

At 10th level, you are showing some talents for being a huntsman. Your styles has improved:

Druid style

You can use Wild Shape from druid class. Treat Aspiring Adventure level as cleric levels for purposes of Wild Shape.

Ranger style

You can use Lay on Hands from ranger class. Treat Aspiring Adventure level as ranger levels for purposes of Lay on Hands.


Expert Huntsman[edit]

At 14th level, you have got some experienced in huntsman. Your styles has improved:

Druid style

You can use Wild Shape from druid class. Treat Aspiring Adventure level as cleric levels for purposes of Wild Shape.

Ranger style

You can use Lay on Hands from ranger class. Treat Aspiring Adventure level as ranger levels for purposes of Lay on Hands.


Superior Huntsman[edit]

At 18th level, you known to be a great huntsman.

Druid style

You can use Wild Shape from druid class. Treat Aspiring Adventure level as cleric levels for purposes of Wild Shape.

Ranger style

You can use Lay on Hands from ranger class. Treat Aspiring Adventure level as ranger levels for purposes of Lay on Hands.

Charming[edit]

You want to be the awe inspiring prince/princess charming from the story. You want to use you magic to make all of the girls or boys fall in love with you. At the end of the day, you are what the people look up to.

Spellcaster[edit]

At 2nd level, your connection with people has given you the ability to cast spells. Charisma is your Spellcasting Ability for your Aspiring Adventure Spells. You use your Charisma whenever an Aspiring Adventure spell refers to your Spellcasting Ability. In addition, you use your Charisma modifier when setting the saving throw DC for an Aspiring Adventure spell you cast and when Making an Attack roll with one.

Spell save DC = 8 + your Proficiency Bonus + your Charisma modifier

Spell Attack modifier = your Proficiency Bonus + your Charisma modifier

Wannabe charming[edit]

At 2nd level, you learn to make yourself attractive. You gain the following

  • You have proficiency in Constitution and Charisma saving throw.
  • Your Charisma is increased by 2. This increment cannot go over 20.

You gain the following styles. You lose concentration on spells when you switch styles. You can only benefit from one style at a time:

Bard style

When you are holding a musical instrument, you can cast spells from Bard style spell list.

Warlock style

When you are holding a , you can cast spells from Warlock style spell list


Charming in training[edit]

At 3rd level, you become comfortable with adventuring life. You gain proficiency in one of these skills: Insight, Medicine, Persuasion, or Religion. Your styles has improved:

Bard style

You can use Bardic Inspiration from bard class. Treat Aspiring Adventure level as bard levels for purposes of Bardic Inspiration.

Warlock style

You can use from warlock class. Treat Aspiring Adventure level as warlock levels for purposes of Lay on Hands.


Beginner Charming[edit]

At 5th level, you have got some experienced in being a charming. Your styles has improved:

Bard style

You can use Bardic Inspiration from bard class. Treat Aspiring Adventure level as cleric levels for purposes of Bardic Inspiration.

Warlock style

You can use from warlock class. Treat Aspiring Adventure level as warlock levels for purposes of Lay on Hands.


Proper Charming[edit]

At 7th level, you can call yourself charming. Your styles has improved:

Bard style

You can use Bardic Inspiration from bard class. Treat Aspiring Adventure level as cleric levels for purposes of Bardic Inspiration.

Warlock style

You can use from warlock class. Treat Aspiring Adventure level as warlock levels for purposes of Lay on Hands.


Talented Charming[edit]

At 10th level, you are showing some talents for being a charming. Your styles has improved:

Bard style

You can use Bardic Inspiration from bard class. Treat Aspiring Adventure level as cleric levels for purposes of Bardic Inspiration.

Warlock style

You can use from warlock class. Treat Aspiring Adventure level as warlock levels for purposes of Lay on Hands.


Expert Charming[edit]

At 14th level, you have got some experienced in charming. Your styles has improved:

Bard style

You can use Bardic Inspiration from bard class. Treat Aspiring Adventure level as cleric levels for purposes of Bardic Inspiration.

Warlock style

You can use from warlock class. Treat Aspiring Adventure level as warlock levels for purposes of Lay on Hands.


Superior Charming[edit]

At 18th level, you known to be a great charming.

Bard style

You can use Bardic Inspiration from bard class. Treat Aspiring Adventure level as cleric levels for purposes of Bardic Inspiration.

Warlock style

You can use from warlock class. Treat Aspiring Adventure level as warlock levels for purposes of Lay on Hands.


Mage[edit]

You want to be the all powerful mage from the story. You want to you your powerful magic to destroy anything in your path. At the end of the day, all evil shall flee from your presence.

Spellcaster[edit]

At 2nd level, your magical study and tapping into yourself has given you the ability to cast spells. Intelligence is your Spellcasting Ability for your Aspiring Adventure Spells. You use your Intelligence whenever an Aspiring Adventure spell refers to your Spellcasting Ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an Aspiring Adventure spell you cast and when Making an Attack roll with one.

Spell save DC = 8 + your Proficiency Bonus + your Intelligence modifier

Spell Attack modifier = your Proficiency Bonus + your Intelligence modifier

Wannabe mage[edit]

At 2nd level, you study the methods to bend the magical weave into your control. You gain the following

  • You have proficiency in Constitution and Intelligence saving throw.
  • Your Intelligence is increased by 2. This increment cannot go over 20.

You gain the following styles. You lose concentration on spells when you switch styles. You can only benefit from one style at a time:

Sorcerer style

When holding an arcane focus, you can cast cantrips and spells from the Sorcerer style spell list below.

Wizard style

When holding a spell book, you can cast cantrips and spells from the Wizard style spell list below.


Charming in training[edit]

At 3rd level, you become comfortable with adventuring life. You gain proficiency in one of these skills: Insight, Medicine, Persuasion, or Religion. Your styles has improved:

Sorcerer style

You can use Flexible Magic from sorcerer class. Treat Aspiring Adventure level as sorcerer levels for purposes of Flexible Magic.

Wizard style

You can use Arcane Recovery from wizard class. Treat Aspiring Adventure level as wizard levels for purposes of Arcane Recovery.


Beginner Charming[edit]

At 5th level, you have got some experienced in being a mage. Your styles has improved:

Sorcerer style

You can use Flexible Magic from sorcerer class. Treat Aspiring Adventure level as sorcerer levels for purposes of Flexible Magic.

Wizard style

You can use Arcane Recovery from wizard class. Treat Aspiring Adventure level as wizard levels for purposes of Arcane Recovery.


Proper Charming[edit]

At 7th level, you can call yourself mage. Your styles has improved:

Sorcerer style

You can use Flexible Magic from sorcerer class. Treat Aspiring Adventure level as sorcerer levels for purposes of Flexible Magic.

Wizard style

You can use Arcane Recovery from wizard class. Treat Aspiring Adventure level as wizard levels for purposes of Arcane Recovery.


Talented Charming[edit]

At 10th level, you are showing some talents for being a mage. Your styles has improved:

Sorcerer style

You can use Flexible Magic from sorcerer class. Treat Aspiring Adventure level as sorcerer levels for purposes of Flexible Magic.

Wizard style

You can use Arcane Recovery from wizard class. Treat Aspiring Adventure level as wizard levels for purposes of Arcane Recovery.


Expert Charming[edit]

At 14th level, you have got some experienced in mage. Your styles has improved:

Sorcerer style

You can use Flexible Magic from sorcerer class. Treat Aspiring Adventure level as sorcerer levels for purposes of Flexible Magic.

Wizard style

You can use Arcane Recovery from wizard class. Treat Aspiring Adventure level as wizard levels for purposes of Arcane Recovery.


Superior Charming[edit]

At 18th level, you known to be a great mage.

Sorcerer style

You can use Flexible Magic from sorcerer class. Treat Aspiring Adventure level as sorcerer levels for purposes of Flexible Magic.

Wizard style

You can use Arcane Recovery from wizard class. Treat Aspiring Adventure level as wizard levels for purposes of Arcane Recovery.


Spell list[edit]

Cleric style spell[edit]

Cantrips

At 2nd level, you can cast Cantrip. At 10th level, you can cast Cantrip.

1st level
2nd level
3rd level
4th level
5th level

Paladin style spell[edit]

1st level
2nd level
3rd level
4th level
5th level

Druid style spell[edit]

Cantrips

At 2nd level, you can cast Cantrip. At 10th level, you can cast Cantrip.

1st level
2nd level
3rd level
4th level
5th level

Ranger style spell[edit]

1st level
2nd level
3rd level
4th level
5th level

Bard style spell[edit]

Cantrips

At 2nd level, you can cast Cantrip. At 10th level, you can cast Cantrip.

1st level
2nd level
3rd level
4th level
5th level

Warlock style spell[edit]

Cantrips

At 2nd level, you can cast Cantrip. At 10th level, you can cast Cantrip.

1st level
2nd level
3rd level
4th level
5th level

Sorcerer style spell[edit]

Cantrips

At 2nd level, you can cast Cantrip. At 10th level, you can cast Cantrip.

1st level
2nd level
3rd level
4th level
5th level

Wizard style spell[edit]

Cantrips

At 2nd level, you can cast Cantrip. At 10th level, you can cast Cantrip.

1st level
2nd level
3rd level
4th level
5th level

Multiclassing[edit]

Due to exotic starting ability score and method of learning class features, you cannot multiclass into or out of this class.

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