Aspidochelone (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: No passsive Perception score. Shouldn't a creature that lives in the ocean have a swim speed and either the Amphibious trait or the Hold Breath trait?


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Aspidochelone[edit]

Gargantuan monstrosity, neutral


Armor Class 24 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 5 ft.


STR DEX CON INT WIS CHA
24 (+6) 1 (-5) 24 (+6) 26 (+7) 26 (+7) 23 (+5)

Skills Perception +21
Damage Immunities bludgeoning, piercing, slashing, psychic
Senses truesight 120 ft., passive
Languages all
Challenge 30 (155,000 XP)


Island Disguise The Aspidochelone appears to be an island that is moving of its own accord.

Worthy Wish The Aspidochelone grants you any Wish that you want if it deems you worthy, it deems you worthy by use of its Psychic Takeover, if it takes you over and finds you worthy your wish will be granted, or if you resist the attack it will also grant your request.

Legendary Knowledge The Aspidochelone knows all.

ACTIONS

Bite. Melee Weapon Attack: +10 to hit, reach 20 ft., area 20 ft, multiple targets. Hit: 20 (2d10 + 10) bludgeoning or piercing damage. (The Aspidochelone has a giant mouth and can fit multiple targets inside it)

Tectonic Roar Thunder Attack +10 to hit, reach 200 ft., multiple targets The Roar goes out in a cone. Hit: 25 (2d10 +15) Thunder Damage.

LEGENDARY ACTIONS

The Aspidochelone can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspidochelone regains spent legendary actions at the start of its turn.

Psychic Takeover. The Aspidochelone attacks you psychically, taking control of your mind unless you succeed a DC 25 Wisdom Check, after it takes control of you it will decide whether you are worthy of it or not depending on your past actions (the DM decides)

Blessed Touch. The Aspidochelone (if it deems you worthy and you didn't ask for a wish) raises one of its talons and places it on your forehead. You gain tremendous knowledge and power in a subject of your (or the DM's) choice.

mqdefault.jpg
A water-dwelling Aspidochelone

According to the tradition of the Physiologus and medieval bestiaries, the aspidochelone is a fabled sea creature, variously described as a large whale or vast sea turtle, and a giant sea monster with huge spines on the ridge of its back. No matter what form it is, it is always described as being huge where it is often mistaken for an island and appears to be rocky with crevices and valleys with trees and greenery and having sand dunes all over it. The name aspidochelone appears to be a compound word combining Greek aspis (which means either "asp" or "shield"), and chelone, the turtle. It rises to the surface from the depths of the sea, and entices unwitting sailors with its island appearance to make landfall on its huge shell and then the whale is able to pull them under the ocean, ship and all the people, drowning them. It also emits a sweet smell that lures fish into its trap where it then devours them. In the moralistic allegory of the Physiologus and bestiary tradition, the aspidochelone represents Satan, who deceives those whom he seeks to devour.
The aspidochelone is a gargantuan turtle with an island for its shell.



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