Ashen Beast (5e Creature)
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huge monstrosity, chaotic neutral
Kindled Fire (Beast form only) As an action, the ashen beast can wreathe itself in fire, adding 2d8 fire damage to all attacks with its claws, bite and horn attacks, as well as unlocking the "Fire burst" attack for use and changes its fire resistance into an immunity, and it gains resistance to piercing, bludgeoning and slashing damage. This lasts until it dismisses the fire as a bonus action.
Reckless Attack The Ashen Beast recklessly attacks, attacking with advantage. All attacks against it until its next turn have advantage on it.
Charge (Beast form only) If the ashen beast moves at least 30 feet straight toward a creature and then hits it with a horn attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the ashen beast can make one bite attack against it as a bonus action
Magic Resistance. The ashen beast has advantage on saving throws against spells and other magical effects.
Keen Smell. The ashen beast has advantage on Wisdom (Perception) checks that rely on smell.
Running Leap. (Beast form only) With a 10 feet running start, the ashen beast can long jump up to 30 feet.
Shapechanger. Using an action, the ashen beast can transform into its humanoid form, which is its true form. All its stats remain the same except for its strength which decreases to 15.
Multiattack. The ashen beast makes two attacks: one with its bite and one with its claws, or two with its claws.
Bite. (Beast form only) Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 25 (2d20 + 8) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ashen beast can't bite another target.
Claw. (Beast form only) Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 29 (4d12 + 8) slashing damage.
Horn attack. (Beast form only) Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 33 (5d12 + 8) piercing damage.
Fire burst. (Beast form only) Ranged attack: The Ashen beast roars and stomps, causing a sonic boom of flame and embers to erupt outwards. All creatures in a 25ft cube must make a DC17 Dexterity saving throw or take 33 (5d12 + 5) fire damage.
The ashen beast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ashen beast regains spent legendary actions at the start of its turn.
Detect. The ashen beast makes a Wisdom (Perception) check.
Standing at roughly twenty feet tall when standing, the ashen beast is an indomitable fortress of muscle. It is bipedal in nature but will drop to a quadruped stance to charge head first at prey. The beast has a pair of cloven hoofed feet that can be used for crushing the bones of prey; large, clawed hands for pummelling with fists or lacerating with claws; a broad, muscular chest littered with old battle scars; a distorted, feline-like head in a constant state of anger and grey feathers that clot around its feet, hands and neck like a mane. On its head resides a crown of horns, one pair facing outwards curving downwards like a ram's horns and one facing back.
They are often intelligent enough, some even retaining their former human minds. A select few can change from beast to human form at will and blend in with society.
No one is certain how an Ashen Beast is created. Rumor has it that devils wished to create a monster that could rival a demon's ferocity, but not be completely mindless. Others talk of them being created by Baphomet, to be the ultimate prey to hunt, or the ultimate predator to hunt alongside in the abyss. Some skeptics of faith and the evils in the world simply say they are cursed, for the one thing known is that every ashen beast was once humanoid in nature. Whatever the case, an Ashen Beast unchecked will cause entire mountain ranges to suffer, with animals migrating away or some even being brought to extinction in the area from its obsessive hunting and feeding, of which it prefers to dine on beast and monster, rather than humanoid.