Asabi Stingtail (5e Creature)

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Asabi Stingtail[edit]

Large humanoid (asabi), lawful evil


Armor Class 13 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 15 (+2) 6 (-2) 10 (+0) 7 (-2)

Skills Athletics +5, Survival +2
Proficiency Bonus +2
Damage Resistances poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP)


Standing Leap. The asabi's long jump is up to 20 feet and its high jump is up to 15 feet, with or without a running start.

ACTIONS

Mutliattack. The stingtail makes three attacks: one with its bite, one with its claws, and one with its sting.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.


A rarer, larger variety of asabi, stingtails live peacefully with their laerti brethren. The two races are cross-fertile, a few of the young being stingtails and the rest laertis. Stingtails are more brutish and dimwitted than the other asabis, but also stronger and faster, and usually very loyal to their tribe. Stingtail color tends to be brown or dark reddish-brown. Stingtails avoid the use of hand weapons in favor of their poisonous sting on the tip of their tails.

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