Artemian (5e Race)
From D&D Wiki
Artemians are an aquatic race with a culture that borrows many elements from ancient Rome. They live in underwater city-states in a roman analog society where slavery is commonplace. Each city-state is ruled by town fathers. Democracy and capitalism are the gold standards, and, in some cases, slaves are able to purchase their freedom. Merchants, fisherman, nobility, slaves, gladiators, and soldiers are common backgrounds, but, anything that fits into a roman analog society is permitted.
Artemians possess slender builds, with round bellies, crown-like tentacles on their heads, short, thick, pointed tails that aid in underwater travel, and bodies covered in small pink scales.
Historians know almost nothing about the artemians.
Artemians have odd habits and rituals surrounding birth. Most eggs hatch from the desecrated corpses of those that had become pregnant. All artemians mature by the age of 3, and few live beyond 30. Gender and Sex: Artemians are hermaphroditic; all are able to both bear children and implant seeds, but, they tend to follow binary gender lines, in terms of gender roles.
Artemians love commerce, philosophy, and politics.
Artemian names follow along the lines of fake Romanesque names, befitting their background, or 1950's sitcom family names, befitting their sea monkey inspiration.
Male: Flavious, Bobby, John
Female: Meretrix, Donna, Gail
Artemian area roman analog aquatic race resembling sea monkeys.
Ability Score Increase. Your Dexterity score increases by 2, and you may increase either your Wisdom or Intelligence by 1.
Age. Artemians mature by the age of 3 and rarely live past 30.
Alignment. Artemins tend to be neutral.
Size. Your size is Medium. Artemian's size is determined by their role in society. Warriors and gladiators tend to be larger, whereas politicians, merchants, and nobles tend to the shorter side. Sizes range between 4' and 7'.
Speed. Artemian base walking speed is 25 feet on the surface, and 50 feet when swimming.
Amphibious. You can breathe both in and out of the water.
Darkvision. You can see in darkness as though it were dim light within 60 feet of you. You can not discern colors with this trait, only shades of grey.
Oddly Funny. The combination of your unique speech pattern and odd references comes of as charming and quirky. You are proficient in the Persuasion skill.
Slimy Skinned. Your skin is always covered in a slippery ooze which gives you resistance to fire damage, and you are considered a Small sized creature when squeezing through spaces.
Languages. You can speak, read and write Common and Aquan.
Random Height and Weight
|4′ 6″||+1d2||120 lb.||× (20) lb.|
*Height = base height + height modifier