Armored Goblin (5e Creature)

From D&D Wiki

Jump to: navigation, search

Armored Goblin[edit]

Small humanoid (goblinoid), neutral evil


Armor Class 17 (breastplate, shield)
Hit Points 10 (3d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 11 (+0) 10 (+0) 8 (-1) 8 (-1)

Skills Stealth +3
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)


Nimble Maneuver. The goblin can take the Disengage or Dash action as a bonus action on each of its turns.

ACTIONS

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Small or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.


These goblins tend to be professional soldiers in goblinoid armies or mercenaries for crime organisations.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: