Armor of the Anti-Mage (5e Equipment)

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Armor (any), artifact (requires attunement)

This unbreakable armor is the best in all of Grel√Ľn. It can break adamantine weapons and prevent a man from losing his head in more ways than one. It is seemingly weightless. A calming, soothing feeling comes to those who wield it, bolstering them with courage and willpower. Only the greatest of heroes can truly hope to attain such a powerful ward against evil.

  • You have a +3 bonus to AC while wearing this magic armor.
  • This suit of armor is reinforced with adamantine and mithral, the hardest and lightest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
  • This armor doesn't impose disadvantage on Dexterity (Stealth) checks and doesn't have a Strength requirement.
  • The area in a 10 foot sphere centered on this armor is always under the effects of the antimagic field spell. You may choose to toggle the field on or off with a 5 minute meditation.

Destroying the Armor of The Anti-Mage. The armor can be destroyed by being thrown into the astral plane for 100 years.

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