Armor Manipulation (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Armor Manipulation [General][edit]

You may activate the special abilities of any armor or shield that you wear.
Benefit: As a swift action, while wearing magic armor or shield, you may choose to suppress or restore some or all of a object's special abilities in order to increase or decrease the object's enhancement bonuses. For example, you have +1 ghost touch chainmail. You could suppress the ghost touch ability (which is a +3 ability) to make the armor act like a +4 chainmail. Any changes that you make to the object lasts until you change the object again, or someone else wears the object.

Back to Dungeons and Dragons -> Feats

Home of user-generated,
homebrew pages!

admin area
Terms and Conditions for Non-Human Visitors