Argent Fist (Pathfinder Prestige Class)

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Argent Fists[edit]

Combining the benefits of a Paladin and a Monk, Argent Fist was a prestige class in 3.5

Requirements[edit]

To qualify to become an Argent Fist, a character must fulfill all the following criteria.

Alignment: Lawful Good.
Skills: Knowledge: Religion 8 ranks.
Special: Smite Evil class feature.
Lay On Hands class feature.
Mercy class feature.
Flurry of Blows (Bonus Attack) class feature.
Stunning Fist class feature.
Ki Pool class feature.
Table: The Argent Fist

Hit Die: d10

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st +1 +2 +0 +2 Ascetic Knight +1 level of existing divine spellcasting class
2nd +2 +3 +0 +3 Stunning Smite, Mercy +1 level of existing divine spellcasting class
3rd +3 +3 +1 +3 Ki Power, Balm of the Silver Flame +1 level of existing divine spellcasting class
4th +4 +4 +1 +4 Smite Evil +1/day +1 level of existing divine spellcasting class
5th +5 +4 +1 +4 Style Strike (1/round) +1 level of existing divine spellcasting class
6th +6/+1 +5 +2 +5 Mercy, Wrath of the Silver Flame +1 level of existing divine spellcasting class
7th +7/+2 +5 +2 +5 Ki Power +1 level of existing divine spellcasting class
8th +8/+3 +6 +2 +6 Smite Evil +1/day +1 level of existing divine spellcasting class
9th +9/+4 +6 +3 +6 Flurry of Blows (Bonus Attack) +1 level of existing divine spellcasting class
10th +10/+5 +7 +3 +7 Mercy, Timeless Body +1 level of existing divine spellcasting class
11th +11/+6/+1 +7 +3 +7 Ki Power +1 level of existing divine spellcasting class
12th +12/+7/+2 +8 +4 +8 Smite Evil +1/day, Embrace of the Silver Flame +1 level of existing divine spellcasting class

Class Skills (2 + Int modifier per level)
Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Knowledge (history) (Int), Knowledge (nobility) (Int),
Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).

Class Features[edit]

All of the following are class features of the Argent Fist.

Weapon and Armor Proficiency: An Argent Fist gains no additional weapon or armor proficiencies.

Ascetic Knight (Ex): Your Paladin, Unchained Monk, and Argent Fist levels stack for the purposes of the following Unchained Monk and Paladin class features:

  • Unarmed Damage
  • Stunning Fist
  • Fast Movement
  • Ki Pool
  • Ki Strike
  • Smite Evil
  • Lay on Hands

Stunning Smite (Ex): At 2nd level, when you use Stunning Fist on the target of your Smite, you add your Charisma bonus to the Stunning Fist DC.

Mercy: At 2nd level and every 4 levels thereafter, choose an additional Mercy as the Paladin class feature. Unchained Monk and Paladin and Argent Fist levels stack for determining which Mercies are available to choose.

Ki Power: At 3rd level and every 4 levels thereafter, choose a Ki Power as the Unchained Monk class feature. Unchained Monk and Paladin and Argent Fist levels stack for determining which Ki Powers are available to choose.

Balm of the Silver Flame (Su): At 3rd level, you can spend one use of Stunning Fist as a swift action to enhance your healing power. Until the end of your turn, any spell or ability you use that heals hit point damage restores double the normal amount of hit points.

Smite Evil: At 4th level and every 4 levels thereafter, you gain an additional use of the Smite Evil Paladin class feature.

Style Strike: At 5th level, you gain a Style Strike as the Unchained Monk class feature. This stacks with types known and uses per round gained from Unchained Monk levels.

Wrath of the Silver Flame (Su): At 6th level, you can spend one use of Lay on Hands as a swift action to cause your fists (or any special monk weapons you hold) to erupt with silver flames. This fire gives off no heat but sheds light as a torch. The silver flames add 2d6 points of damage to any successful attack against a lycanthrope, undead, evil outsider, or evil dragon (merely touching such a creature deals no damage). This damage is considered holy damage and is thus not subject to fire resistance. Once activated, the silver flame burns for a number of rounds equal to 5 + your Charisma bonus (if any).

Flurry of Blows (Bonus Attack): At 9th level, you gain an additional bonus attack as the Flurry of Blows Unchained Monk class feature.

Timeless Body: At 10th level you gain Timeless Body as the Unchained Monk class feature.

Embrace of the Silver Flame (Su): At 12th level, once per day as a swift action you may become engulfed in an aura of argent fire that sheds no heat. This lasts for a number of rounds equal to 5 + your Charisma bonus (if any) and grants all the benefits of Wrath of the Silver Flame as well as the following:

  • You gain fast healing equal to your Wisdom bonus (minimum 1).
  • You can spend 1 ki point to take an extra move action.
  • You radiate light as if you were the center of a daylight spell.
  • Any lycanthrope, undead, evil outsider, or evil dragon within the 60-foot radius of the pure divine energy you radiate takes a -2 penalty to AC and also takes 2d6 points of damage each round at the end of your turn.
  • Any critical threat you score against a lycanthrope, undead, evil outsider, or evil dragon with an unarmed strike or special monk weapon is automatically confirmed, and this bypasses any immunity to critical hits they might have.

Ex-Argent Fists[edit]

Argent Fists must follow all requirements of both Monks and Paladins. If an Argent Fist becomes an Ex-Monk or an Ex-Paladin, she becomes an Ex-Monk and an Ex-Paladin and an Ex-Argent Fist until she regains her standing with the class she fell from.

Ex-Argent Fists may not gain levels in Monk or Paladin or Argent Fist, and lose all Argent Fist class features.


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