Ardragmon (5e Race)
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A group of adventurers set up camp for the night, keeping an eye for wolves. Something darts out from a blind spot and there is a scream as one of their members is dragged away into the darkness. The archer fires his arrows but they hit something like armor only. With a maw full of blood, the beast comes back out for seconds.
|By Richard Pan|
Ardragmons are deformed looking monstrosities. They are usually seen running on four legs, but are perfectly capable standing up bipedal. Their bodies are covered in tough, armored scales that are harder than bone. Ardragmon heads are reminiscent of a dragon's but twisted to resemble something else as well. They usually have three claws for fingers and an armored tail. Different ardragmons have different armored scale patterns and a high variance of colors. Despite the armor, they are not bulky in anyway.
Ardragmons came to be from demonic experimentation. Demons sometimes would scavenge around a dragon's net after it has been killed or driven away by adventurers. Once, a group of scouts happened upon a dragon's nursery, a hoard filled with unhatched dragon eggs. They stole the eggs and proceeded to experiment with them, intending to create powerful demonic dragon soldiers. The devils caught wind of this and were alarmed. They stormed the research premises to seize the eggs. The demons, in a last ditch effort to keep the weapons from falling to the devils, threw all their specimens into Gehenna. Many eggs did not survive, but some hatched as they fell, and others had already been hatched. In Gehenna's variable levels of livability, these hatchlings, deformed by experimentation and the fall, were forced to adapt extreme evolution or risk extinction. Some came to be taken by barghests, which allowed them access to the Material World alongside whelps. Ardragmons flourished with ample terrified people to feast on, and they soon came to be feared as one of the apex hunters of the world.
Ardragmons have small litters and can breed with other draconic beings like dragonborn. They tend to live in small packs within mountainous caves and forsaken wasteland areas where they can hide from the scrutiny of civilization. They are not picky about survival and even mainly prefer to be naked. Humans are their favorite prey, though they are careful not to hunt so much that they alert anyone to their deeds. Like dragons, they have a liking for treasure hoards, but they will often take things which are not totally valuable, like skulls and bones. The alpha of a pack is the one with the largest treasure hoard. This often prompts stealing, but the alpha also often has the strength to back up its authority and trounces usurpers. Sometimes two ardragmons will desert a group and look for outside reproductive options. People view them similar, if not worse than tieflings due to their appetites. Ardragmons rarely mingle in another society for this reason.
The dragon blood in an ardragmon is corrupted with demonic influence, often making them chaotic. They are, however, intelligent creatures. This cunning is often used to ransack settlements for food. Paired with their chaotic natures, this often leads to impulsive actions and reckless behavior. They are very aggressive and usually quick to anger. Their stomach is often a big concern for them, and they will do a lot of things for food. They are not entirely loyal or quick to trust. But those who win them over have a friend through the tough times.
Ardragmons are not given names like living creatures usually are. They are given addresses like the weapon titles by higher members of their pack based upon their accomplishments in battle. These names do not distinguish between gender.
Names: Fey Feller, Angel Slasher, Man Eater, Wing Clipper, Bloody Bruiser, Ear Ripper
Deformed dragons in armor
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. You mature at around 12 years of age. After reaching about 45, you cease to age and do not die of it.
Alignment. Most ardragmons are chaotic and evil due to their deformity pushing them from society.
Size. Ardragmons vary widely in height and build, from barely 4 feet to well over 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Unique Ancestry. Due to the experimentation done on you, you are vulnerable to radiant damage. However, your dragon heritage makes you resistant to the corresponding dragon type from which you hail, as detailed on the Draconic Ancestry table below.
Natural Armor. Your body covered in a thick alteration of scales, much thicker than normal ones. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier. You may use a shield and still gain this benefit.
Keen Nose. Raised alongside barghests, you have a heightened olfactory sense. You have advantage in Wisdom (Perception) checks using your sense of smell.
Hard Guard. Your armored shell is strong enough to protect you from crashing from falls. When you take falling damage from heights of 60 feet or less, you take half the damage.
Languages. You can speak, read, and write Infernal, Common and Draconic.
Random Height and Weight
|4′ 0″||+4d12||168 lb.||× (1d4) lb.|
*Height = base height + height modifier