Ardor (5e Creature)
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Large celestial (principality), lawful good
Saving Throws Wis +6, Cha +6
Angelic Weapons. The ardor's weapon attacks are magical. When the ardor hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Innate Spellcasting. The ardor's spellcasting ability is Charisma (spell save DC 14). The ardor can innately cast the following spells, requiring no material components.
Magic Resistance. The ardor has advantage on saving throws against spells and other magical effects.
Multiattack. The ardor makes two melee attacks.
Divine Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 13 (3d8) radiant damage.
The highest ranking member of the third sphere, ardor are christened with the rank of Principalities. Presiding over the protection of the masses from evil spirits, they are equipped with a shield and armor of proof. Wielding the power of the celestial plane on those who encroach upon happiness, ardor are recipients of much adoration from those seeking salvation.