Archvile (5e Creature)

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Large fiend, chaotic evil

Armor Class 16 (natural armor)
Hit Points 138 (12d10 + 72)
Speed 45 ft

16 (+3) 14 (+2) 22 (+6) 12 (+1) 16 (+3) 10 (+0)

Damage Immunities Fire
Senses passive Perception 13
Languages Abyssal


Punch. Melee Weapon Attack:" +10 to hit, reach 5ft., one target. "Hit:" ? (1d8+6) bludgeoning damage

Argent Explosion. Melee Weapon Attack: +10 to hit, reach 500 ft., one target. Hit: ? (4d12 + 6) fire damage. Target must be within eyeline of Archvile, and target must succeed a Strength or take (2d8) Force damage

Flame Shield. Archvile casts a circular barrier of flames in a 60 ft radius around itself.

Demonic Necromancy. (Recharge 6)' The archvile casts revivify on a fiend within 60 feet. It can ignore the material component, and they gain an additional 3d6 hitpoints.

Doom Eternal Archvile

Archviles are among the worst demons to fight in Hell, or anywhere for that matter. Being responsible for the fall of many paladins, the Archvile revels in the pain of others, being known to take its time with victims to prolong their suffering for its own pleasure. The Archvile in combat is much like Hell's version of a medic, being able to revive its fallen demonic brothers and sisters with intense Argent Magic.

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