Archsorc (3.5e Class)

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Archsorc[edit]

True sorcerers do not need silly pets to fight, if we wanted to be as silly as that, we would have been druids! Ha! Just a bit of Archsorc humor. Oh, you don't know what Archsorcs are? Well your in luck because your speaking to one right now! Archmsorcs are sorcerers that are about middleground between sorcerer and wizard. They are a better version of what the sorcerers could be if they had "arch" stuck in from of them.


Making an Archsorc[edit]

Archsorc do the same thing as your average party sorcerer. Wait until late game to spam the shit out of OP spells.

Abilities: Sorcerer is the defining feature of the Archsorc, as all it does is cast spells.

Races: Any race would become an Archsorc, atleast any with interest in magic.

Alignment: Often Chaotic

Starting Gold: 5×10 gp (25 GP)

Starting Age: Complex

Table: The Archsorc

Hit Die: 1d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +0 +1 +2 Favorite Spell, True Caster 5 3
2nd +2 +0 +1 +2 Extra Spells 6 4
3rd +3 +0 +1 +3 Bonus Feat , Power Spell 6 5 2
4th +4 +1 +1 +3 Harden Spell 6 6 4
5th +5 +1 +1 +4 Multi Spell 6 6 5 3
6th +6 +2 +2 +5 Bonus Feat, Stat Increase 6 6 5 4
7th +7 +2 +2 +5 Arcane Thesis 6 6 6 6 3
8th +8 +2 +2 +6 Channel Spell 6 6 6 5 3
9th +9 +3 +3 +6 Improved Metamagic, Rapid-Metamagic 6 6 6 6 5 3
10th +10 +3 +3 +7 Bonus feat, Multi-metamagic 6 6 6 6 6 4
11th +11 +3 +3 +7 - 6 6 6 6 6 5 3
12th +12/+1 +4 +4 +8 Bonus Feat, Stat Increase 6 6 6 6 6 6 3
13th +13/+1 +4 +4 +8 Scrying Spell 6 6 6 6 6 6 5 3
14th +14/+2 +4 +4 +9 Bonus Feat 6 6 6 6 6 6 6 4
15th +15/+2 +5 +5 +9 Magic Touch 6 6 6 6 6 6 6 5 3
16th +16/+3 +5 +5 +10 Bonus Feat 6 6 6 6 6 6 6 5 4
17th +17/+3 +5 +5 +10 - 6 6 6 6 6 6 6 6 5 3
18th +18/+4 +6 +6 +11 2nd Favorite Spell 6 6 6 6 6 6 6 6 6 4
19th +19/+4 +6 +6 +11 - 6 6 6 6 6 6 6 6 6 5
20th +20/+5 +6 +6 +12 Sorclord 6 6 6 6 6 6 6 6 6 6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int),Use Magic Device(Cha).

Class Features[edit]

All of the following are class features of the Archsorc.

Weapon and Armor Proficiency: Archsorcs are profecient with daggers, quarterstaffs, magical items, and crossbows. The Archsorc does not have proficiency with armour, but if they manage to gain proficiency, they may cast their spells without her somatic spells failing.

Spells: An Archsorc casts arcane spells which are drawn from the sorcerer/wizard spell list. An Archsorc can cast any spell he knows ahead of time without preparing it. To learn, prepare, or cast a spell, the Archsorc must have an Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Archsorc’s spell is 10 + the spell level + the Archsorc’s Charisma modifier.

Like other spellcasters, an Archsorc can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Archsorc. In addition, she receives bonus spells per day if she has a high Charisma score.

A sorcerer’s selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however. In addition every time the sorcerer gains a new spell level, he gains bonus spells known of that spell level equal to his charisma modifier.

Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Note: Only 3 effects can be on a spell.

True Caster: The Archsorc has a +4 on Concetration checks.

Favorite Spell:Choose one spell that you can cast and that has a duration greater than instanteneous. After marking this spells as your favourite spell you perform a 24 hour ritual that leaves you fatigued and you make this spell have and indefinite duration on you. This spell can be normally dispelled. After you peform this ritual you have burned that spell slot for as long as the spell is active.

Extra Spell: You learn one additional spell at any level up to the highest level of spell you can cast at that moment. You also gain one extra spell slot per day for the highest level spell you can cast but only once.

Power Spell:You must announce that you are using this ability before casting a spell. You can imbue that spell with 2dx (depending on what damage your spell does) damage that can be changed by all the metamagic feats (maximazie,empower).You may use this ability 5 times per day. At level 10 this changes to 5dx bonus damage and you may use this ability 10 times per day. At level 15 this damage changes to 8dx and you may use this ability 15 times per day.

Bonus Feats: You may choose a bonus feat that has to do with your spell casting ability (e.g Metamagic feats)

Harden Spell: You must announce that you are using this ability before making an attack roll with a spell. You may increase the DC of that spell by 5, 5 times per day. At level 10,you may increase the DC by 10 and the uses per day increase to 10. At level 15th you may increase the DC of the spell by 15 and you can use the ability 15 times per day.

Multi Spell: You must announce that you are using this ability before casting a spell. By using this ability you may cast a 2nd spell,aside from your quicken spell. You may use this ability 5 times per day. At level 10 you may use this ability 10 times per day. At level 15th you may use this ability 15 times per day.

Bonus Feat / Stat Increase:At level 6th and 12th you may choose one bonus feat. Additionally, you may add a +2 to the stat of your choice.

Arcane Thesis: You gain the Arcane Thesis feat twice.

Channel Spell: You must announce that you are using this ability before using a spell.When casting a spell that has a duration you may use this ability to keep this spell in existance by making consecutive Concetration checks until the spell is dispelled or you are otherwise distracted from the spell(e.g doing something else other than concetrating, taking damage). At level 10 you may start using this ability 3 rounds before the spell ends.

Improved Metamagic: You gain the improved metamagic feat.

Multi-metamagic:You gain the multi-metamagic feat. You may use this Charisma modifier times per day instead of Wisdom modifier times per day.

Rapid-Metamagic:When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time.(As per the feat)

Scrying Spell: You must announce that you are using this before rolling to attack. 5 times per day, you may scry an area as a free action, and then cast a spell onto that location, regardless of your own location or the spells range. Scrying Spell may only be used with spells that are at least 1 level below your highest level spell slot unlocked.

Magic Touch: You must announce that you are using this ability before making an attack roll. You gain +10 on touch attacks, 10 times per day.

2nd Favorite Spell: Choose one spell that you are able to cast and that has a duration. Its duration is now indefinite, though he loses 1 spellslot from whatever level it is chosen from. May not be above level 5.

Sorclord: Double Charisma and spell slot amounts.


Table: Archsorc Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3 1
4th 6 3 2
5th 6 4 2 1
6th 7 4 3 2
7th 7 5 3 2 1
8th 8 5 4 3 2
9th 8 6 4 3 2 1
10th 9 6 5 4 3 2
11th 9 6 5 4 3 2 1
12th 9 6 6 5 4 3 2
13th 9 6 6 5 4 3 2 1
14th 9 6 6 5 5 4 3 2
15th 9 6 6 5 5 4 3 2 1
16th 9 6 6 5 5 5 4 3 2
17th 9 6 6 5 5 5 4 3 2 1
18th 9 6 6 5 5 5 4 4 3 2
19th 9 6 6 5 5 5 4 4 3 3
20th 9 6 6 5 5 5 4 4 4 4

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