Archelon

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Turtle

Archelon[edit]

Huge beast, unaligned


Armor Class 17 (natural armor)
Hit Points 56 (5d12 + 24)
Speed 10 ft., swim 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 16 (+3) 2 (-4) 12 (+1) 5 (-3)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 3 (700 XP)


Shelled Fortitude. While in water and not prone, the archelon has resistance to nonmagical bludgeoning and piering damage.

Calming Presence. The archelon exudes a peaceful aura. Beasts and plant creatures within 10 feet of it have advantage on saving throws against being frightened.

ACTIONS

Bite. Melee Weapon Attack +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piering damage

Flipper Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.

Shell Twist (Recharge 6). The archelon retracts slightly and twists its body violently underwater. Each creature within 5 feet must make a DC 14 Strength saving throw or take 14 (3d8 + 1) bludgeoning damage and be pushed 5 feet away.


The Archelon is a massive sea turtle, gliding through prehistoric oceans with slow, deliberate grace. Its leathery shell and flipper span stretch over 13 feet, and though herbivorous and peaceful by nature, its sheer size and armored body make it difficult to ignore. Often mistaken for small islands from afar, archelons are sometimes followed by reef fish or seabirds, and considered good omens by coastal cultures.

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