Archdevil (5e Race)
From D&D Wiki
Hello, I´m the creator of this race, before reading it I must warn you, this one is a powerful race and should only be used for high level games, I want to give an advice too, if you are going to use an archdevil as your race the easist way of making your character exist is to say that another archdevil gave you birth by meanings of a dark bless or a corruption and finally if it help´s with the campaign I made a item called ´´The Scythe of The End´´ You can read about it and get some ideas for your DM to use it, you may be a chosen of Abaddon or a champion of darkness. By the way, all the lore of the race is original based on a campaign I made, so have fun
Archdevils do not have a defined appearance, since they are born they remain as gaseous, blurry, gloomy.... humanoid forms, this is something that they do not decide, what they do have is a very curious dark blessing, an archdevil can imagine himself in the the way they want with the name they want and the sex they want, the first time they imagine this and make sure of their choice a new appearance will born replacing the one from before and becoming the new original form, something curious is that after having decided this they will stay with that appearance and the only way of hiding it will be with disguise magic or returning to the gaseous, blurry or gloomy form, but, even if the archdevil goes back to that their true and only real form will continue to be the first one they chosen, not even a Wish spell can change this. An important detail about their not so defined appearance is that each one gives different skills so not many archdevils are from the same type or have similar skills, because of that people think that the archdevils are representations of many things such as misery or despair, and the more a bad thing happens the more people thinks that an archdevil is being born or there are more of that kind, for example, if a kingdom falls into disgrace the people of the kingdom may think that it is the fault of a particulary type of archdevil and because they suffer with it they give them more power and probabilities for a new archdevil of that type to be born, even thought that is not true many kings and gods have tried to make their territories safe and nice, just to see if with that they can stop the birth of new dark ones or maybe reduce their power.
Archdevils exist since the start of time, being born from the most gruesome depths of the abyss they hold the darkness and annilate all light, many think that the abyss of this creatures is the same for demons, what a cruel and pity thought, no demon will ever be so brave and stupid to make that comparation, not even the demon lords, specially those are the ones who hold the biggest quantity of fear, an archdevil is despair and misery, more than that, when the last glimer of hope fades and the brave ones shy from their duty, when even the gods despair and shout out loud for help the archdevils grab their hearts and crasp them as if they were nothing, then they proceed to make them suffer with the most horrible methods, once a god tried to ally with 2 demon lords with the objective of defeating one archdevil, the first demon lord accepted and the other one rejected and even advised them ´´If you follow that path.... Your suffering will be legendary´´ The two of them were defeated, but not killed, no one knows where they are but at the same time everyone knows about their punishment, sometimes it´s audible, the crying of a demon lord and the screams of a fallen god, going back to their history archdevils are one of the minor races, the number of them isn´t exact because with illusions and sinester tricks they hide and changeshape so a single one could make lots of characters, there may be at least 10 of them, the most remarkable names among archdevils are Abaddon and Balzabub, Abaddon is known as the King of Despair and Balzabub as The Lord of Silence, Abaddon is feared by all creatures, even the greater gods prefer to respect him and don´t mind his business, it is even thought that Asmodeus is a disciple of Abaddon and all hell bows before him, Balzabub is something quite similar, but he is not benerated by hell, he is more like a Grim Reaper, Balzabub made some contracts with deities and other important figures and gained control over death, if he wasn´t an archdevil he would the Greater God of death, but life isn´t that beautiful and all the people that dies have to see his face, he doesn´t make this for vocation, he is just bored and finds entertainment on this kind of work, in the end Archdevils could be resumed as the Dark ones, it doesn´t matter how hard you try, it doesn´t matter how yo do it, if there is space for light it must be for darkness and Archdevils are the rulers of it.
The quantity of archdevils is little so they do not have much to see about their society, but even if they do not have traditions or anything like that many cultures adopt them as deities of darkness or old and fiery enemies that you must not awaken or call their attention, moreover there are many myths of the archdevil´s that can tell somethings about them (These myths can be at the discretion of the Dungeon Master, but I am going to leave you guys 1 here so you can get on going)
Here he comes, he approaches, he rides the miseries and with them the choirs of the souls in pain, he is closer and closer, oh fate why are you so cruel all of a sudden? Here he comes, the destroyer, the finisher, the terrifying, the silencer, death, misfortune, calamity, adversity. The scourge of sinners, the punisher of the wicked, he is closer and closer and oh his steed more and more stomps, raises his sword, folds his wings and spread misery, oh Abaddon mighty redeeming angel, forgive our sins, we will let the edge of your leaf decides to alight in the hearts of the deserving, oh Abaddon mighty god of despair keep on going so we can keep taking hearth of our actions.
Archdevil´s: Abaddon, Balzabub, Xhantanael, Graham, Embazel, Ialdabaoth, Uriel.
As it is said on the physical description archdevil´s choose their own appearance and sex, so I'll just leave here some names you can use, I just group them all together because at the start they don´t even have a sex and it can be interesting for players to choose a name at the start and change it later when they decide their appearance or something like that.
Ability Score Increase. Your Dexterity score increases by 2.
Age. A common Archdevil is an old being, maturing at 500 and living for an unknown time. They are effectively immortal, many people think that they even revive when killed, but, as it has been mentioned already, they can be killed.
Alignment. Archdevils lean towards the evil alignment, all of them start their lives being lawful or chaotic evil, but with time they change their minds becoming only lawful evil, chaotic neutral or even chaotic good due to their ambition of having fun they may do good actions.
Size. Your size is medium
Speed. Your base walking speed is 30
Devil´s Sight. Your sneaky and vicious eyes grants you an incredible capability of vision, you can see in normal and magical darkness within 5x feet, x being your levels, as if it were bright light.
In all shapes and flavors. You can innately cast disguise self without requiring to spend any spell slots, but you can only change yourself to look like a humanoid (human) or fiend. In addition to this your creature type is considered to be both humanoid and fiend.
Devil´s skin. Thanks to your birthplace, you are a resistant being, you are resistant to both fire and necrotic damage.
Devil´s Wings. Even thought it is not seen at the start because of your appearance you can become even more creepy. Using an action you can materialize a pair of sinister wings on your back, these wings are blue as murky waters, granting you a fly speed of 20 feet. These wings last for 1 hour for every 2 levels you have (minimum 1), and you regain all hours back upon finishing a long rest.
Archdevil´s mind. Your mind isn´t a beautiful place for anyone except for you, because of that it is your impenetrable temple. You have advantage on saving throws against being charmed and frightened.
Archdevil´s contract. If two or more parties, one of them being the Archdevil, decide they wish to, the Archdevil may magically create a contract. The contract details an agreement between the two or more parties. Once the contract is signed by all parties, it is binding. If any party breaks the binding contract without an agreement between all parties to break it, the offending party suffers disadvantage on all attack rolls and saving throws for the next 24 hours. You gain the ability to telepathically talk to those you have a contract with.
Devilish Claws. Your claws count as natural weapons. Your claws deal 1d4 slashing damage depending on your appearance. You can use dexterity or strength if you got claws. Starting at 5th level, you deal an extra 1d4 necrotic damage with every hit made with your claws.
Persuasive. Thanks to things as your silver tongue you gain proficiency on persuasion.
Subrace. Pick one subrace between gaseous, blurry or gloomy
Languages. You can speak, read, and write Common, Infernal and Abyssal,
Subrace Gaseous born
Ability Score Increase. Your Constitution increases by 1
When picking this subrace your Constitution ability score improves by 1 moreover you tend to be chaotic neutral or lawful evil
Gaseous Form. As an action, you can switch between your humanoid/fiend form and your gaseous form. While you are in the gaseous form, your movement is restricted to a fly speed of 25 ft, you gain immunity to physical damage, such as from swords and unarmed strikes, and automatically fail any Strength or Dexterity check/saving throw against spells and other magical effects.
No More Sight. While in your gaseous form, you can extend yourself using an action to fill a 30 feet radius. When you do that the surroundings are considered to be heavily obscured. This expansion will last until the end of your next turn.
Subrace Gloomy Born
Ability Score Increase. Your Wisdom increases by 1
When picking this subrace your wisdom ability score improves by 2 moreover you are more likely to be neutral evil or chaotic good.
Gloomy Form. As an action, you can swap between your humanoid/fiend form and your gloomy form. While in your gloomy form, as a bonus action, you can make creatures that you can see within 10 ft of you make a Wisdom saving throw against your DC (8 + proficiency bonus + Wisdom) or be frightened of you until the end of your next turn. You may do this an amount of times equal to your Wisdom modifier, regaining all uses upon completing a long rest.
Darkness is Truth. You may, as an action while in your gloomy form, extend yourself out in a 30 ft radius, covering the area in magical darkness. Creatures that rely on non devil sight darkvision cannot see inside. At the start of each creature's turn while inside the darkness, they must make an Intelligence saving throw against your DC or take 1d6 psychic damage.
Subrace Blurry Born
Ability Score Increase. Your Intelligence increases by 1
When picking this subrace your Intelligence ability score improves by 1 moreover you are more likely to be chaotic evil or lawful neutral
Blurry Form. As a bonus action you can make your shape become increasingly blurred to the point where you will be difficult to distinguish in the environment around you. All attacks against you are made with disadvantage until you do get hit. You may use this again after finishing a short rest.
Reality is Fiction. While your Blurry Form is active, can extend yourself to fill a 30 foot radius. When you do so, choose a number of creatures equal to you Intelligence modifier. Those creatures are unaffected. All other creatures have disadvantage on all attack rolls against creatures within the illusion. You regain usage of this feature after finishing a long rest.
Random Height and Weight
|6′ 1″||+2d10||110 lb.||× (2d6) lb.|
*Height = base height + height modifier