Archaon the Everchosen (5e Creature)
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Archaon The Everchosen
Medium humanoid (human), lawful evil
Saving Throws All plus 20
Archaon can cast all spells requiring no material componants.
Multiattack. Archaon makes five attacks.
The Slayer of Kings. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 10) slashing plus 6 (2d6) fire and 6 (2d6) necrotic damage.
Parry. Archaon adds 8 to his AC against one melee attack that would hit him. To do so, Archaon must see the attacker and be wielding a melee weapon.
Archaon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Archaon regains spent legendary actions at the start of his turn.