Arch Dragon Wyrmling (5e Creature)

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Arch Dragon Wyrmling[edit]

Medium dragon, chaotic neutral


Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 12 (+1) 9 (-1) 13 (+1)

Saving Throws Str +6, Dex +4, Con +5
Skills Acrobatics +4, Athletics +6, Stealth +4
Damage Vulnerabilities lightning, fire, acid
Damage Resistances force, bludgeoning, slashing, piercing
Senses passive Perception 9
Languages Primordial, Draconic
Challenge 4 (1,100 XP)


ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 4) piercing damage.

REACTIONS

Dodge. Once per day the dragon may automatically dodge an attack

Made from the blood of primordials, Arch Dragons are extremely powerful beings born to feast on the lesser races infesting the land. Scale of earth, wing of air, blood of fire, and soul of water, they take an aspect from each of the four main elements.

Arch Dragon Wyrmlings hatch from eggs like large boulders. They are not very good at flying due to their extreme weight and the weak ties they have to the magic of the world. They seek out any living thing they can so as to consume it entirely and continue to grow strong.



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