Arcanist (5e Class)

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Prestige Class: Arcanist[edit]

An arcanist is the combination of two most prominent version of spellcasters: The sorcerer, who gains their magical power from birth, and the wizard, who masters the secret of magic through intense amount of studies and researches. By examining their own source of magic, arcanists have discovered a set of fundamental principles that can be applied to all magic ald spells in the world, and utilize their natural talent and emprical knowledge in full capability.


To qualify for multiclassing into the arcanist class, you must meet these prerequisites:

  • Intelligence 13. Arcanists need intellectual and logical mind to analyze their own innate magic and apply its principles to other magic they wield.
  • Proficiency in the Arcana skill. By definition, arcanists must be familiar with the basic and advanced principles of wizardry and witchcraft.
  • Sorcerer level 3rd. What makes arcanists special is their innate magic, which is often unparalled to any source of magic others can gain access from. Arcanists learn their magic from themselves.
  • Wizard level 1st. Controlling one's own magic is the first trick any sorcerers learn. Disassembling their own magic, scribing them down in formulated schema, and reassembling them to manifest greater power is a trick reserved only to arcanists.
  • Complete a special task. You must conduct a research on your own source of magic, learn its secret, and find a way to apply your own secret to magic you wield by any other means. You might need to consult other sorcerers, wizards, or even other arcanists you meet throughout your adventure to find the formula.
Possible access to complete a magical formula includes, but not limited to: Analyzing a powerful artifact with magical property, exploring an ancient ruin of long-lost witch coven and wizard tower, and making a deal with an otherworldly entity who knows the secret but is reluctant to share with a mortal being.

Class Features[edit]

As a arcanist you gain the following class features.

Hit Points

Hit Dice: 1d6 per arcanist level
Hit Points per Level: 1d6 (or 4) + Constitution modifier per arcanist level


Level Proficiency
Features Sorcery
—Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st Sufficiently Analyzed Magic,
Sorcerous Resolve
+1 2
2nd Metamagic, Sorcerous Recovery +2 3
3rd Advanced Metamagic +3 4 2
4th Metamagic +4 4 3
5th Metamagic Mastery +5 4 3 2

Sufficiently Analyzed Magic[edit]

Starting at 1st level when you first gain an arcanist level, you have analyzed the magic within yourself and scribed a formula that can be used for any spells you cast. During the procedure, your magical ability has enhanced to the point that you are more potent than ever. You gain a number of spell slots as specified on the Arcanist table.

Additionally, whenever you prepare wizard spells, you can prepare an additional number of wizard spells equal to your arcanist level.

Finally, each time you gain an arcanist level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots.

For the purpose of multiclassing, to determine your total spell slots, add your levels in arcanist to your levels in classes that grants you the Spellcasting feature.

Sorcerous Resolve[edit]

Also starting at 1st level, you gain an additional resolve of sorcery points that you can use to create a variety of magical effects. The number of sorcery points you gain is shown in the Sorcery Points column of the Arcanist table.

Sorcerous Recovery[edit]

Beginning at 2nd level, you can use the formula in your spellbook to regain some of your magical energy - within yourself. When you use your Arcane Recovery class feature, instead of recovering your expended spell slots, you can choose to regain sorcery points equal to your sorcerer level or your wizard level, whichever is higher.


When you reach 2nd level, and again at 4th level, you gain one additional Metamagic option of your choice from the sorcerer class.

Advanced Metamagic[edit]

Starting at 3rd level, your magical formula enables you to twist your spells with less effort. Whenever you apply a Metamagic option you know on a spell you cast, the sorcery point you spend is reduced by 1, to a minimum of 1.

Metamagic Mastery[edit]

At 5th level, your understand the fundamental formula of magic to the point that you can twist and alter the nature of your spells in a certain way without even realizing it. Choose one Metamagic option you know. When you cast a spell that you can apply the chosen Metamagic option, you can choose to apply it without spending sorcery points.

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