Arcane Traditions, for non-Wizards (5e Variant Rule)

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How exactly does a non-Wizard learn the Arcane Traditions of a Wizard?[edit]

explanation

Individual Class Descriptions[edit]

Barbarian[edit]

Receives level 2 features at level 3.

Receives level 6 features at level 6.

Receives level 10 features at level 10.

Receives level 14 features at level 14.

At level 3, the Barbarian gains the Wizard's Spellcasting feature, with the following changes:

  • the Barbarian may only learn spells from their chosen school of magic.
  • A Barbarian's beginning spellbook contains 2 1st level wizard spells of their choice.
  • The Barbarian does not learn to use cantrips.
  • The Barbarian learns a single wizard spell every odd barbarian level. (this gain is not retroactive.) The Barbarian may add additional Spells to their spellbook by copying them from another written source, just as a Wizard would.
  • The Barbarian has a number of spell slots equivalent to if they were an Eldrtich Knight instead of a Wizard.
  • There is an exception in the rulings above. For the Wizard Arcane Traditions of War Magic and Bladesinging, there is no chosen school of magic. For War Magic, you instead gain Abjuration and Evocation, and for Bladesinging you may choose any one school of magic at level 3, and another at level 6 instead of extra attack.

Bard[edit]

Receives level 2 features at level 3.

Receives level 6 features at level 6.

At level 14 the Bard receives their choice of either the Wizard's level 10 features or level 14 features.

At level 3, the Bard gains a spellbook, containing four 1st level wizard spells. The Bard may prepare any Wizard spells from his spellbook as though they were Bard spells. The Bard learns a single wizard spell every odd Bard level, but may not learn wizard spells in place of their normal bard spells known. The Bard may add additional Spells to their spellbook by copying them from another written source, just as a Wizard would.

Cleric[edit]

Receives level 2 features at level 1.

Receives level 6 features at level 6.

Receives level 10 features at level 8.

Receives level 14 features at level 17.

At level 1, the Cleric gains a spellbook, containing four 1st level wizard spells. The Cleric may prepare 1st level Wizard spells from his spellbook as though they were Cleric spell; he may not do the same for cantrips or for any wizard spells above 1st level.

At level 2 the Cleric learns a new Channel Divinity option: as a bonus action the Cleric may Channel the power of his faith to swap out any one of his prepared Cleric spells for a Wizard spell of the same spell level, which is contained in his spellbook.

At level 17 the Cleric learns the Wizard's Spell Mastery feature, and may prepare the chosen spells as though they were cleric spells.

Druid[edit]

Receives level 2 features at level 2.

Receives level 6 features at level 6.

Receives level 10 features at level 10.

Receives level 14 features at level 14.

At level 2, the Druid gains a spellbook, containing four 1st level wizard spells.

Each day, the Druid may prepare a number of Wizard Spells whose combined spell level does not exceed one half their druid level (rounded down), plus two spell levels. Thus, a level 9 druid could prepare up to 6 spell levels worth of wizard spells, aranged among the level 4 and lower wizard spells contained in their spellbook.

Fighter[edit]

Receives level 2 features at level 3.

Receives level 6 features at level 7.

Receives level 10 features at level 10.

Receives level 14 features at level 15.

At level 3, the Fighter gains the Wizard's Spellcasting feature, with the following changes:

  • the Fighter may only learn spells from their chosen school of magic.
  • A Fighter's beginning spellbook contains 2 1st level wizard spells of their choice.
  • The Fighter does not learn to use cantrips, though if he knows a cantrip he may cast it using a 1st level spell slot.
  • The Fighter learns a single wizard spell every odd Fighter level. (this gain is not retroactive.) The Fighter may add additional Spells to their spellbook by copying them from another written source, just as a Wizard would.
  • The maximum spell level the Fighter may learn is equal to 1/3 their fighter level.
  • The Fighter does not gain spell slots as another spellcaster would. Once per long rest gain a number of spell slots, whose total spell levels equal their class level, and for which no single spell slot is above one third their class level (rounded down).

At level 18 the Fighter learns the Wizard's Spell Mastery feature.

Monk[edit]

Receives level 2 features at level 3.

Receives level 6 features at level 6.

Receives level 10 features at level 11.

Receives level 14 features at level 17.

At level 3, the Monk gains the Wizard's Spellcasting feature, with the following changes:

  • the Monk may only learn spells from their chosen school of magic.
  • A Monk's beginning spellbook contains 2 1st level wizard spells of their choice.
  • The Monk does not learn to use cantrips, though if he knows a cantrip he may cast it using a 1st level spell slot.
  • The Monk learns a single wizard spell every odd Monk level. (this gain is not retroactive.) The Monk may add additional Spells to their spellbook by copying them from another written source, just as a Wizard would.
  • The maximum spell level the Monk may learn is equal to 1/3 their Monk level.
  • The Monk does not gain spell slots as another spellcaster would. Once per long rest gain a number of spell slots, whose total spell levels equal their class level, and for which no single spell slot is above one third their class level (rounded down).

Paladin[edit]

Receives level 2 features at level 3.

Receives level 6 features at level 7.

Receives level 10 features at level 20.

Receives level 14 features at level 20.

At level 3, the Paladin gains a spellbook, containing four 1st level wizard spells. The Paladin may prepare any Wizard spells from his spellbook as though they were Paladin spells. The Paladin learns a single wizard spell every odd Paladin level. (this gain is not retroactive.) The Paladin may add additional Spells to their spellbook by copying them from another written source, just as a Wizard would.

At level 3 the Paladin learns a new Channel Divinity option: as an action the Paladin may Channel the power of his faith to cast any one spell from his spellbook, without expending a spell slot.

At level 15 the Paladin gains access to 2 additional schools of magic. He does not immediately gain knowledge of any new spells, but may scribe spells from either of these new schools into his spellbook.

Ranger[edit]

Receives level 2 features at level 3.

Receives level 6 features at level 7.

Receives level 10 features at level 11.

Receives level 14 features at level 15.

At level 1, the Ranger gains a spellbook, containing four 1st level wizard spells. The Ranger may prepare any Wizard spells from his spellbook as though they were Ranger spells. The Ranger learns a single wizard spell every odd Ranger level. (this gain is not retroactive.) The Ranger may add additional Spells to their spellbook by copying them from another written source, just as a Wizard would.

Rogue[edit]

Receives level 2 features at level 3.

Receives level 6 features at level 9.

Receives level 10 features at level 13.

Receives level 14 features at level 17.

At level 3, the Rogue gains the Wizard's Spellcasting feature, with the following changes:

  • the Rogue may only learn spells from their chosen school of magic.
  • A Rogue's beginning spellbook contains 2 1st level wizard spells of their choice.
  • The Rogue does not learn to use cantrips, though if he knows a cantrip he may cast it using a 1st level spell slot.
  • The Rogue learns a single wizard spell every odd Rogue level. (this gain is not retroactive.) The Rogue may add additional Spells to their spellbook by copying them from another written source, just as a Wizard would.
  • The maximum spell level the Rogue may learn is equal to 1/3 their rogue level.
  • The Rogue does not gain spell slots as another spellcaster would. Once per long rest gain a number of spell slots, whose total spell levels equal their class level, and for which no single spell slot is above one third their class level (rounded down).

Sorcerer[edit]

Receives level 2 features at level 1.

Receives level 6 features at level 6.

Receives level 10 features at level 14.

Receives level 14 features at level 18.

Beginning at 1st level the Sorcerer may learn any Wizard spell of their chosen school as though it were a sorcerer spell. Additionally, the Sorcerer may learn additional Wizard spells from their chosen school, either verbally from one who has them prepared, or by reading them from a written source. In either case, the Sorcerer is required to spend 1 hour of study per spell level.

A Sorcerer's list of known Wizard spells should be kept separate from their list of known Sorcerer Spells. The Sorcerer may cast any sorcerer spell normally, but may only cast Wizard spells through the expendature of Sorcery points. The number of Sorcery points required to cast a wizard spell is equal to the number of of points required to gain a spell slot of the associated level. A higher number of sorcery points may be used if the caster desires to use a higher level spell slot for greater effect from their wizard spells.

Warlock[edit]

Receives level 2 features at level 1.

Receives level 6 features at level 6.

Receives level 10 features at level 10.

Receives level 14 features at level 14.

At level 1, the Warlock gains a spellbook, containing four 1st level wizard spells. The Warlock may learn or prepare any Wizard spells from his spellbook as though they were Warlock spells. The Warlock may add additional wizard spells to their spellbook by copying them from another written source, just as a Wizard would.



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