Arcane Fighter (5e Class)

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Arcane Fighter[edit]

<!-Introduction Leader->[edit]

Creating a Arcane Fighter[edit]


Quick Build

You can make a Arcane Fighter quickly by following these suggestions. First, Strength should be your highest ability score, followed by Intelligence. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Arcane Fighter you gain the following class features.

Hit Points

Hit Dice: 1d10 per Arcane Fighter level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Arcane Fighter level after 1st

Proficiencies

Armor: Light, Medium, and Heavy Armor and Sheilds
Weapons: Simple and Martial Weapons
Tools: None
Saving Throws: Intelligence and Strength
Skills: two from History, Survival, Perception, Investigation, Athletics, and Arcana

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Two martial weapons or (b) Cain Mail
  • (a) One Martial Weapon and a shield or (b) Leather Armor & a Shortbow and 20 arrows
  • If you are using starting wealth, you have 4d4 x 10 in funds.

Table: The Arcane Fighter

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Action Surge[edit]

you can push yourself beyond your normal limits, activate this ability free of action, and take an extra attack action (NOT A SPELL ATTACK ACTION) and possibly a bonus action if the DM allows it for that turn.

Once you activate this ability you cannot use it again until your next short rest

Spellcasting[edit]

Starting at 2nd level, you can use your ability of magic to cast spells

Spellcasting Ability

Your spellcasting ability allows you to have a set DC for your opponents to make if a spell requires it while the spell attack modifier allows you to have a plus attack on an enemy that you make with a melee or ranged spell attack. For more information, visit Chapter 10 in the player's handbook for the general rules on spellcasting

Spell save DC= 8+ Proficiency + Intelligence

Spell Attack Modifyer= Profiencicy + Intelligence

Spellcasting Fighting Style[edit]

You learn how to fight more effectively with spells after countless practices. Choose one of the following options. you cannot take that same spellcasting fighting style more than once.

Critical Presision

Your melee and ranged attacks with spells score a critical hit on a 18, 19, and 20

Spell Warrior

Your spell attack and spell save DC increases by +1

Single Fighter

You have mastered single-targeting spellcasting. When targeting a single person with a spell, your damage die increases by 1d6. This fighting style does not activate when targeting other people with multi-targeting spells, but when targeting the same person with all multi-targeting weapons the fighting style activates Ex: using one magic missle on a wolf and then on an orc does not activate this feature but if you target just the orc the feature activates

AOE Fighter

You have mastered AOE spellcasting. When targeting any person in the radius of a spell that does damage, your damage die increases by 1d4 for all people affected in the radius.

Arcane Path[edit]

At 3rd level, you chose a Arcane Paths. Choose between Arcane Path Of The Matial, Arcane Path Of The Spell Master, and Arcane Path Of The BLANK all detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 10th, 15th, and 18th.

Ability Score Improvement[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Favored Weapon[edit]

You master a weapon of your choice to imbue with your arcane magic, starting at 4th level, you choose any weapon you are proficient with and that weapon has a + 2 to attack and damage rolls, and all damage from that weapon is considered magical for overpowering the resistance and immunity to non-magical attacks and if your favored weapon is lost or broken, you must attend in a 2-hour ritual to summon that weapon back and wherever it was to be lost at or destroyed at disappears and summons in the ritual caster's hands.

Extra Attack[edit]

Your mastery in attacking swiftly has lead you to take an extra attack action at 5th level. (NOT A SPELL ATTACK ACTION)

Ability Score Improvement[edit]

When you reach 6th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Arcane Path Feature[edit]

At 7th level, you gain a feature granted by your Arcane Path

Arcane Surge[edit]

you can exhaust your arcane power for a moment, at 7th level, you can activate this ability free of action, and take an extra spell attack action (NOT A ATTACK ACTION).

This ability can only be activated once per short rest.

Ability Score Improvement[edit]

When you reach 8th level, and again at 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

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<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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