Arcane Archer (5e Feat)
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Arcane Archer
Prerequisites: Level 8+, Ability to cast at least one spell
You can infuse a spell into a piece of ammunition. As a bonus action, you can expend a spell slot to imbue a nonmagical arrow or bolt with a spell of 3rd level or lower that you know or have prepared. The spell must have a casting time of 1 action and must target only one creature.
When you make a ranged weapon attack with the infused ammunition, on a hit, the spell takes effect on the target, using your spellcasting ability and spell save DC. If the spell requires a saving throw, the target makes it as normal.
The spell is expended whether the attack hits or misses. You can use this feat once per long rest.
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