Arborial (5e Race)

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Arborials are a race of Fey creatures, looking like humanoid trees with blank, black eyes.

History[edit]

Arborials are type of Fey found in forests. Arborials have existed since nature's creation.

Society[edit]

It's extremely rare for an Arborial to leave the woods they live in. Arborials tend to protect wildlife and can communicate with most living beings in the forest. Usually no more than one or two Arborials live in a single forest at a time.

Arborial Names[edit]

Arborials often have names of plants, flowers or trees.

Male: Quercus, Sambucus, Viburnum

Female: Phytolacca, Salix, Viola

Arborial Traits[edit]

An Arborial is a Humanoid Fey that resembles a giant tree. They possess pitch black eyes.
Ability Score Increase. Your Strength increases by 1, and Constitution increases by 1.
Age. You age like trees do, living hundreds to thousands of years long.
Alignment. Good or evil, Arborials are almost always lawful, abiding the laws of nature.
Size. Arborials vary in height and build, from 10 feet to well over 18 feet tall. Your size is Large.
Speed. Your base walking speed is 25 feet.
Fey Ancestry. You have advantage on saving throws against being charmed and magic can’t put you to sleep.
Natural Armor. You have a natural armor bonus of +1.
Living Tree. You are vulnerable to Fire damage, but you have advantage on saving throws against poison, and you have resistance against poison damage
Creature of Nature. You have proficiency in the Nature skill.
Voice of the Wilds. You can speak with forest plants and small forest animals.
Photosynthesis. When you stand in direct sunlight for one hour, you regain hit points equal to your Constitution modifier. Otherwise, every two days you spend without sunlight, you gain a stack of exhaustion.
Great Weapon Fighter. You are proficient with heavy weapons.
Natural Cover. When unmoving you are indistinguishable from a tree.
Thick Bark. You have resistance to all forms of bludgeoning damage
Languages. You can speak, read and write Common, Sylvan and one language of choice.

Redwood Arborial[edit]

Large and powerful, these Arborials are much bigger than your common Arborial. Redish in color and thirty feet tall, they are quite the intimidating sight

Ability Score Increase. Your Constitution score is increased by 1.
Large Being. Due to your immense size your movement speed is now 20 and your size is huge.
Towering Presence. You tower above most in your path. You gain proficiency in intimidation.

Ironwood Arborial[edit]

Made of the strongest wood makes these Arborials tough as iron

Ability Score Increase. Your Strength score is increased by 1.
Ease of Lift. You count as one size larger when determining your carry, lift, and dragging capacities.
Iron Fists. The tough wood you're made of makes for an effective weapon. Your unarmored strike does 1d4 bludgeoning

Palm Tree Arborial[edit]

Dancing gracefully in the wind, the Palm Arborial is a master of movement.

Ability Score Increase. Your Dexterity score is increased by 1.
Graceful Movement. You are able to move in ways other Arborials can't. You gain proficiency in acrobatics and your movement speed is 30 feet.
Cocomunition. As an action you can throw a coconut. It has a range of 30/60 feet and does 1d4 bludgeoning.

Willow Tree Arborial[edit]

Beauty and fluidity courses through the Willow Arborial.

Ability Score Increase. Your Dexterity score is increased by 1.
Willow Whips. The Willow branches on your body can be used as a weapon. As an action you can deal 1d6 slashing damage
Increased Mobility. Your walking speed is 30 feet

Pine Arborial[edit]

Covered in spikey pines needles the Pine Arborial can take hits and send damage right back.

Ability Score Increase. Your Constitution score is increased by 1.
Spiked Body. Due to the pines covering your body melee attacks against you will cause the enemy to receive 1d4 piercing damage
Body Armor. You are made to take hits. Your Hits Points increase by 5

Petrified Arborial[edit]

Deep from the dead forest and more stone than tree, emerges the Petrified Arborial.

Ability Score Increase. Your Strength score is increased by 1.
Dead Wood. As you are a dead tree you are no longer considered a plant. You lose the traits "Living Tree" and "Photosynthesis" and you no longer are vulnerable to fire damage
Death Spread. As an action you can throw a wave of deadly energy in a five foot radius centered on you. Enemies caught in the wave take 2d4 necrotic damage

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
10′ 0″ +2d8 400 lb. × (2d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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