Aran-oids (5e Race)

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Aran-oids are quite literal, even for robots, all about obeying commands absolutely. This makes them unbribable and absolutely trustworthy, although some of them are very literal-minded about the execution of their duties. Take caution when giving one commands. Like genies, words can confound the result and end with unintended consequences, especially for such an innocent-minded robot.

Questions to be asked when making an Aran-oid: Who built me? and Why? Also, keep in mind that your creator has programmed you with orders, whatever they may be. Many more times than not, an Aran-iod is built with knowledge with a job or background. For example, if there needed to be more doctors, Aran-iods would be built with doctorate knowledge. Thus making them a viable doctor. Backgrounds should be, and can really be, occupations or careers.

Physical Description[edit]

Aran-oids all look different. Depending on their creator, they may look tough for a bodyguard, or look beautiful for companionship. They generally have a humanoid shape, much like an android. However, unlike androids who may have flawless imagery, most of the skin is only on the face and neck of Aran-oids. This often leaves their circuitry exposed and their racial nature very obvious to the eye. Though the creator can decide where skin ends and electronics begin, they typically never cover the whole body. Creators have full control of customization, and can even put individual freckles on an aran-oids face. An aran-oid's voice sounds like a computer generated AI. They can imitate sounds of electronics like beeps, bloops, etc and so communicate with electronics.


Aran-oids are built to help in whatever branch they are needed, from blacksmiths to assassins. They are highly customizable and mass-produced. Aran-oids, as a matter of fact, historically were a model of machinery designed for the masses and daily use. Because they had an often incomplete exterior compared to androids and other more complete machines, they were cheaper to make of material and thereby cheaper to purchase. Poorer populations bought them to help with their occupations but they were not completely unfavored by the higher stratii. Overall, their mass production and highly adaptable software makes them still a very popular model of robot to own.


Aran-oids can be found almost anywhere really, thanks to their versatile work abilities. They are often the workers of any job, from grunt mining to assembly line work and even secretarial or clerical work. Aran-oids typically have programming to make them servile and good at communications for customer service. Thus, they are generally considered quite nice. However, they can be a bit grating with little personality and awfully bland reactions. Aran-oids are generally naive and literal, taking commands and such at face value. This led to a slight decrease in their popularity among users and they are mainly a minority now in the population of servile mechanical constructs of numerous societies.

Aran-oids Names[edit]

Aran-oid's name can be anything that their creator came up with. Their general name is usually an I.D. code, with the letter denominating the represented gender. As of yet, only two genders exist for aran-oids.

Male: M-335, M-663, M-M53

Female: F-203, F-F44, F-F22

Aran-oid Traits[edit]

A robotic humanoid race built to help in a career or adventures.
Ability Score Increase. You Intelligence score increases by 2 and your Constitution score by 1.
Age. Aran-oids will most likely outlive their creator, if not in harm's way. The new "owner" will be decided before the creator's demise. An aran-oid can function for 500 years maximum.
Alignment. As constructs built with a purpose and built in, clearly defined rules, they are almost always lawful.
Size. You have the same size as a human. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Machine Body. You have disadvantage on Strength (Athletics) checks made to swim. In addition, if you take more than 10 lightning damage at once, you must make a Constitution saving throw with a DC equal to the damage taken. If you fail you are stunned until the end of your next turn.
Data Storage. You are proficient with History skill. In addition, whenever you make an Intelligence (History) check related to your creator, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Machine Analysis. As a bonus action, you can temporarily empower your senses to pick up on the slightest details in your immediate area. This lasts for 1 minute and while active grants you blindsight within a 15-foot-radius. Once used you cannot use this trait again until you complete a short or long rest.
Languages. You can speak, read and write Common, and one other language of your choice.

Random Height and Weight[edit]

Table: Aran-oid Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 2″ +2d6 75 lb. × (2d3) lb.

Suggested Characteristics[edit]

Suggested personality traits for Aran-oids.

d6 Personality Trait
1 Through my hunger for knowledge, I often ask inappropriate questions.
2 I only speak when spoken to.
3 I must gather the most detailed information on even the smallest of things.
4 I often take joy in observing creatures.
5 I view robots of any type superior, and will often boast about it.
6 I'm rather curious in any situation.
d6 Ideal
1 Even as a robotic being, I view senseless killing as wrong (Good)
2 I was made to do only my job. (Neutral)
3 One day, the robots will take over (Chaotic)
4 I view death of living things enticing. (Evil)
5 I believe the law is not to be broken (Lawful)
6 I must help all that require it. (Good)
d6 Bond
1 My creator was a cruel person.
2 I seek a certain something at the behest of my current master.
3 People are very interesting as they stare at my circuitry sometimes.
4 I'm very interested about what it feels to be a living thing.
5 Even as a produced construct, I view other constructs as relatives.
6 People who use others simply to an ends are a necessary evil in my life.
d6 Flaw
1 I take everything literally.
2 Lack of knowledge in general infuriates me.
3 I have become very gullible
4 A bad component has rendered my speech useless, unable to speak.
5 Every so often my joints will lock in place
6 Due to a bug, I sometimes lose knowledge regarding about others.
(3 votes)

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