Aquarius (5e Race)
From D&D Wiki
|“||Never expected the "waterbearer" to ... bear so much, hehe...||”|
The aquarii are walrus-like humanoids. Their flippers are long like arms, with prehensile fingers. Their tail is divided to make legs. Each of their limbs end with a webbed flipper. Like a walrus, they have thick blubber on their body, which accounts for a lot of their weight. This weight is centered around their gut area, giving them a large bulge. They also have thick, wrinkly skin. Their faces are basically that of a walrus, complete with whiskers and tusks.
It is said that the aquarii originated from the Elemental Plane of Water. This is disputed since they are mammalian in nature and are not amphibious. An amended theory says that they are envoys between land and sea. Their ancestors were "waterbearers" who carried fonts of endless water, gifts from the deep, up to land. In modern day, they no longer have this role as the evil forces of kraken and sahuagin have disrupted these operations. They are thus allied often with the tritons against the foul forces of the deep and lend their assistance via land as well as water.
Aquarii live in herds. They are known to be a matriarchy, with females taking command of familial cells. They will often start rivalries with one another to establish a dominant female. This fighting historically could result in bloodshed and even death of young aquarii pups. They have since adopted more modern family units so they need not quarrel among each other for resources. Unfortunately this has made them very splintered as a race. They not populate seaside cities but lack a cohesive identity. Aquarii herds are now incredibly rare and often found in less civilized areas. These groups see themselves as guardians of pristine nature and are highly sensitive to imbalances in the environment.
While their names originate from Common, they have a tongue for Aquan, which is incorporated.
Male: Aldos, Gros, Thrunus, Oreas
Female: Festyn, Grenn, Urin, Diasen
Ability Score Increase. Your Wisdom score increases by 1 and your Constitution score increases by 2.
Age. These mammals are known to mature at 20 and live to near 120.
Alignment. While most are neutral, aquarii are rarely known to be evil.
Size. They are very wide in girth, and not too tall. Their weight makes their growth upward stunted. Your size is Medium.
Speed. Your base walking speed is 25 feet. You have a swimming speed of 30 feet.
Hold Breath. You can hold your breath for up to 30 minutes at a time.
Thick Fat. You are resistant to cold damage.
Keen Hearing. While their eyesight isn't the best, aquarii are well adapted to hear. You have advantage on Wisdom (Perception) checks using your sense of hearing.
Tusk. Your tusks are a natural weapon which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier.
Natural Sense. You are highly attuned to changes in the environment. You are proficient in the Nature skill.
Languages. You can speak, read, and write Common and Aquan.
Random Height and Weight
|4′ 6″||+1d8||300 lb.||× (1d12) lb.|
*Height = base height + height modifier