Apport Arrows (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL


Apport Arrows [Psychic][edit]

You can teleport away incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons.
Prerequisite: Wis 13, Apport skill 5 ranks, Psychoportation
Benefit: Once per round when you would normally be hit by a ranged weapon, you may make a Reflex saving throw against a DC of 20 (if the ranged weapon has an enhancement attack bonus, the DC increases by that amount). If you succeed, you reflexively apport the weapon away from you, causing it to miss. You must be aware of the attack and not flat-footed. Attempting to apport an incoming weapon does not count as an action. You cannot apport spells or ranged weapons created by spells. You can apport particularly large ranged weapons, such as rocks hurled by catapults or giants, but the strain cost is increased by the object’s mass (see page 184).

Note: You must be able to see the incoming weapon in order to apport it, so invisible ranged weapons cannot be apported.

Strain: 1.



Back to Main Page3.5e HomebrewRulesPsychic PowersPsychic FeatsFeat Descriptions

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors