Apollyon (5e Class)

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The Apollyon[edit]

A scenario involving an Apollyon likely features the death of either side, for the Apollyons are relentless destroyers who utilize their immense power to carve their own path in life, typically one filled with blood and sacrifice. Not all Apollyons are evil, of course, but to uncover one with mercy remaining within their heart would be exceedingly fortunate. An Apollyon takes the role of judge, jury, and executioner; they would slaughter those that they personally deem deserving of slaughter. Apollyons do not kill for entertainment, but ofttimes, their motivation is hardly more justified.

Creating an Apollyon[edit]

When creating an Apollyon, consider what motivates you to pursue this path of destruction. Do you seek to rescue your kidnapped daughter, disallowing anything from obstructing your mission? Were you ordered by your deity to seek out and obliterate all evil within the world? Perhaps you merely desire revenge against a noble who ruined the lives of you and your family? An Apollyon is led by an intense desire or belief, so ensure to elucidate upon your motivations thoroughly.

Quick Build

You can make an apollyon quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the soldier background. Third, choose the martial melee weapon, the splint mail, and the explorer's pack.

Class Features

As a Apollyon you gain the following class features.

Hit Points

Hit Dice: 1d12 per Apollyon level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Apollyon level after 1st

Proficiencies

Armor: Light armor, Medium armor, Heavy armor, Shields
Weapons: Simple and Martial Weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Acrobatics, Athletics, History, Insight, Intimidation, Perception, and Survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Any martial melee weapon or (b) Two handaxes
  • (a) Splint mail or (b) Leather armor, a longbow, and 20 arrows
  • (a) A dungeoneer's pack or (b) An explorer's pack
  • If you are using starting wealth, you have 3d4 × 10 in funds.

Table: The Apollyon

Level Proficiency
Bonus
Features
1st +2 Power Without Limits, Death Surge
2nd +2 Soul Haste
3rd +2 Eidolon of Might
4th +2 Ability Score Improvement
5th +3 Deadly Succession
6th +3 Ability Score Improvement
7th +3 Eidolon of Might feature
8th +3 Ability Score Improvement
9th +4 Annihilate
10th +4 Eidolon of Might feature
11th +4 Deadly Succession (×2)
12th +4 Ability Score Improvement
13th +5 Fury of the Fallen
14th +5 Relentless Belief
15th +5 Eidolon of Might feature
16th +5 Ability Score Improvement
17th +6 Deicide
18th +6 Eidolon of Might feature
19th +6 Ability Score Improvement
20th +6 Awakening


Power Without Limits[edit]

Your strength grows ceaselessly, enabling the exertion of force once believed to be impossible. Your Strength score increases by 2, and your Strength score no longer has a maximum. Additionally, you count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift. You can wield oversized weapons, and two-handed weapons can be wielded in one hand.

Death Surge[edit]

Your power grows as you destroy others. Whenever you reduce a creature to 0 hit points, you gain a number of temporary hit points equal to the damage dealt.

Furthermore, you gain a Soul Counter indicating how many creatures you have destroyed, which starts at 0. Whenever you reduce a creature to 0 hit points, you add 1 to this counter. This counter is utilized for particular Apollyon features.

Soul Haste[edit]

You can draw upon the souls of those you have slain to act swiftly. Beginning at 2nd level, on your turn, you can subtract 1 soul from your Soul Counter to gain an additional 20ft of movement speed.

Eidolon of Might[edit]

Your strength is growing rapidly, but to bolster your destructive capabilities, you must emulate an eidolon of might. Choose between the Death Knight and the Overlord, both detailed at the end of the class description. Your choice grants you features at 3rd level, and again at 7th, 10th, 15th, and 18th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You cannot increase an ability score other than Strength above 20 using this feature.

Deadly Succession[edit]

You can strike rapidly in mere moments. Beginning at 5th level, you can attack twice, rather than once, whenever you take the Attack action. Additionally, you can now spend 3 souls from your Soul Counter to make an additional action.

The number of attacks increases to three at 11th level.

Annihilate[edit]

You swing, and your unfortunate adversaries collapse before you. Beginning at 9th level, as an action, you can make one melee weapon attack against a creature within your reach. On a hit, you can spend 2 souls from your Soul Counter to add a number of d12s to your damage equal to the number displayed on your counter. A creature reduced to 0 hit points by this feature is instantly killed, and their soul is destroyed utterly, preventing them from resurrecting by any means.

You can use this feature a number of times equal to your Strength modifier, regaining all uses upon finishing a long rest.

Power of the Fallen[edit]

The souls of your victims greatly empower you. Beginning at 13th level, you can now spend 4 souls from your Soul Counter to temporarily boost one of your Attribute scores by +1. This bonus would last for 24hrs before finally dissipating.

Relentless Belief[edit]

An Apollyon's belief in one's own Strength and self are important parts of what makes them a force to be dealt with. Beginning at 14th level, you now have Advantage against being Frightened and your Strength score can never be lowered by any kind of effect.

Deicide[edit]

Not even the gods are safe from your destructive force. Beginning at 17th level, you are immune to divine intervention and other divine effects unless you choose to be affected. Additionally, deities and outsiders are vulnerable to your melee weapon attacks, and if they are reduced to 0 hit points by your melee weapon attack, they are instantly killed and cannot resurrect by any means, including intervention by more powerful deities.

Furthermore, creatures cannot prevent you from reducing them to 0 hit points by means of features, spells, or magical effects.

Awakening[edit]

You have unlocked your true power, shattering any limiters once present. Beginning at 20th level, you can now add your Strength modifier to all rolls. Additionally, whenever you suffer damage, you can reduce the damage taken by an amount equal to your Strength score.


Death Knight[edit]

Wielding the souls of those slain, the death knight delivers destruction to those who would oppose them. They are fearsome, supremely powerful, and difficult to destroy, truly a menace to their adversaries. The more a death knight slaughters, the more powerful they become.

Soul Armor

You have forged a protective shell of death. Beginning at 3rd level, you gain a bonus of +1 to your AC. Additionally, when you are subjected to a saving throw, you can subtract 3 from your counter to gain advantage in a saving throw.

Bloodthirst

You can locate the unslain. Beginning at 7th level, you are aware of the presence and location of living creatures within 60ft, even when they are hidden by magic or other effects. At 120ft, you may still feel their presence, but would not know their exact location.

To the Blade

You can execute your adversaries on a whim. Beginning at 10th level, as an action, you can subtract 2 from your counter to make an attack roll against a creature within your reach with advantage. Reducing a creature to 0 hit points in this manner adds 2 to your counter, rather than 1.

You can use this feature three times, regaining all uses upon finishing a long rest.

Undying

You have delivered so much death that you can resist its effects. Beginning at 15th level, you no longer require air, food, water, or sleep, and your body stops aging. Your long rest lasts for 2 hours, and you remain fully aware of your surroundings amidst it.

Additionally, when you are reduced to 0 Hit Points but not killed outright, you can spend 3 souls from your counter drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.

The Reaper's Might

You wield the might of death itself. Beginning at 18th level, whenever you reduce a creature to 0 hit points, you now gain 2 souls to your Soul counter instead of 1.

Overlord[edit]

A master of widespread devastation, the overlord obliterates entire armies with eruptions of unbridled power, requiring but one strike to remove all obstacles before them. The overlord believes in strength above all, for the greater one's power, the greater one's influence.

Explosion of Power

Your strikes release your raw power, crushing nearby foes. Beginning at 3rd level, when you hit a creature with a melee weapon attack, creatures of your choice within 5ft suffer half the damage.

Mighty Influence

Your strength speaks for itself. Beginning at 7th level, you can substitute ability checks that utilise your Charisma with a Strength-based roll.

Force Unleashed

Your exceeding power extends your strikes. Beginning at 10th level, all weapons that you wield are considered to have the Reach property, as they burst with pure energy. Additionally, you can substitute the damage type of your melee weapons with the Force damage type.

Overwhelming Puissance

Your immense strength bolsters itself. Beginning at 15th level, your melee weapon attacks deal a further additional damage equal to your Strength score halved rounded up..

Ruination

With your blade, the mightiest shall fall. Beginning at 18th level, as an action, you can create a wave of unbridled destruction in a 120ft radius centered on yourself. Any creature, object, or structure within the radius other than yourself and creatures of your choice must make a DC18 Constitution saving throw or suffer Force damage equal to your Strength score × your Apollyon level/2. Anything that is reduced to 0 hit points by this feature is removed from existence.

You can use this feature once, regaining use upon finishing a long rest.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the detective class, you must meet these prerequisites: Strength 15

Proficiencies. When you multiclass into the detective class, you gain the following proficiencies: Light armor, Medium armor, Heavy armor, Shields, Simple and Martial Weapons.

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