Apatosaurus (5e Creature)

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Gargantuan beast (sauropod), unaligned

Armor Class 16 (natural armor)
Hit Points 185 (10d20 + 80)
Speed 30 ft.

21 (+5) 10 (+0) 26 (+8) 2 (-4) 8 (-1) 16 (+3)

Saving Throws Str +9, Con +12
Damage Resistances cold
Senses passive Perception 12
Challenge 10 (5,900 XP)

Sure-Footed. The Apatosaurus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Multiattack. The Apatosaurus makes 3 kick attacks. It may substitute two kick attacks with one tail or stomp attack, but can't use the kick and tail/stomp against the same target.

Kick. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 7) bludgeoning damage. If target is a creature, it must succeed on a DC 17 Strength or Dexterity saving throw or be knocked prone.

Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one prone target. Hit: X (4d12 + 7) bludgeoning damage.

Tail. Melee Weapon Attack: +11 to hit, reach 25 ft., one target. Hit: X (2d12 + 7) bludgeoning damage.


Bellow. Every creature in a 50ft radius must make a DC 17 Con save or lose a turn

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Apatosaurus is one of the most common sauropods out there. While Apatosaurus isn't as strong or scary as other sauropods, it is known for being the most well rounded sauropod, being fairly adaptable and comfy in almost any area with enough trees for it to snack on. It is also known for being very adorable, its mournful bellows charming any who hear the haunting melody. They are not very strong as far as sauropods go, and are prey for Allosaurus. Many other carnivores will snack on their corpses, which provides a real danger to adventurers, as they will stumble upon a large deceased apatosaur unaware of the many predators inbound for a buffet.

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