Aot Abnormal Titan (5e Creature)

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AoT Titan

Huge humanoid, neutral

Armor Class 16 (Natural Armor)
Hit Points 95 (15d10+20)
Speed 50

22 (+6) 13 (+1) 29 (+9) 6 (-2) 14 (+2) 14 (+2)

Saving Throws Strength, Constitution
Senses passive Perception 12
Challenge 12 (5,000 XP)

Regeneration At the start of the titans turn it heals 20 hp

Weakpoint If more than 25 damage is dealt to its nape in 1 round Abnormal Titan dies

Obsession Choose a random target when starting combat, that target is now sensed by abnormal if it is within 60 ft of it


Slap Melee Weapon Attack: +0 to hit, reach 15 ft., one target. Hit: 20 (10d4) Bludgeoning.

Stomp Melee Weapon Attack: +0 to hit, reach 10 ft., one target. Hit: 20 (10d4) Bludgeoning.

Chomp Melee Weapon Attack: -5 to hit, reach 5 ft., one target. Hit: 50 (10d4+30) Piercing.


When making an opportunity attack you may instead make a grapple attack at disadvantage.


The Titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Titan regains spent legendary actions at the start of its turn.

Gobble If the Abnormal is holding an enemy in a grapple it may gobble them, the enemy makes a DC 16 Str or Dex check, if failed character is consumed and is considered dying.

Lunge The Abnormal leaps up to 200 feet in a straight line. Target makes a DC 16 Dex Save, if failed roll a d20 if 3 or lower target is gobbled if higher target is now grappled.

Spin Spin in a 20ft in diameter circle, creatures inside make a dc 14 Dex Save. if failed creature takes 5d10 bludgeoning damage.

Indistinguishable from other titans. They are unpredictable and erratic. It will hunt down it's obsession until one of them is killed.

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