Annablax (5e Race)
From D&D Wiki
Annablaxes are barely humanoid, looking more like mind flayers. They have purple, pink, green, or red skin, their eyes are completely black, and they have leech-like mouths. They have octopus-like legs and have 4 tentacles on the face. They have an unusually large brain, and are masters of psionics.
Annablaxes have an unknown history. Common folk believe that Annablaxes are the offspring of mind flayers and fey, while the main nobility believes that they are cursed humanoids, possibly even Slaadi mutates. The real history is neither of those. They are in fact cobbled-together souls, mainly of aberrations, fey, and fiends. Over time, these disembodied creatures form bodies of magma. These harden, forming the Annablaxes.
Annablaxes are typically reclusive and content wandering alone in the far realm. A group of Annablaxes is called an Annebla and is rare. The reason these creatures are rarely seen is because of one reason: fear. They have been very mistreated by past humanoids and now seek to avoid confrontation. However, Annablaxes sometimes have brave or adventurous souls, and fill that urge by going on quests.
Anneblaxes cannot conventionally speak, so their names sound strange.
Annablax names: Sissilisil, Sisissin, Sosoros, Sunususs
Anneblaxes have a number of traits that come from their strange lineage.
Ability Score Increase. Your Constitution score increases by 2, and your Intelligence increases by 1. As normal, you can't increase an ability score above 20 using this feature.
Age. Anneblaxes reach maturity around 80 years and live for about 4000 years.
Alignment. Anneblaxes are typically Neutral, as they lack emotion or empathy.
Size. Anneblaxes vary widely in height, from barely 4 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 10 feet, and you have a flying speed of 20 feet and can hover.
Telepathy. You can communicate telepathically with any creature within 30 feet of you.
Telekinetic. You can cast the mage hand spell, requiring no components.
Hardened Mind. You have resistance to psychic damage. At 5th level, that resistance becomes immunity.
Languages. You can speak, read, and write Common and Deep speech.