Anito Senary (5e Creature)

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Anito Senary[edit]

Medium fey, chaotic neutral

Armor Class 14
Hit Points 45 (7d8 + 14)
Speed 40 ft., climb 30 ft.

16 (+3) 19 (+4) 15 (+2) 10 (+0) 16 (+3) 12 (+1)

Skills Acrobatics +6, Stealth +6, Survival +5
Senses darkvision 60 ft., passive Perception 13
Languages Anito, Sylvan, telepathy 30 ft.
Challenge 2 (450 XP)

Innate Spellcasting. The anito's innate spellcasting ability is Charisma (spell save DC 11). The anito can innately cast the following spells, requiring no material components:

At will: druidcraft
3/day each: bane, darkness, entangle

Magic Resistance. The anito has advantage on saving throws against spells and other magical effects.

Untraceable. The anito leaves behind no tracks or other traces of its passage, and can't be tracked by magical means.


Multiattack. The anito makes two claw attacks.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

These creatures are generally simian in appearance, with lanky arms and elongated hands and feet, but in place of facial features, each one sports an asymmetrical, wooden-looking "mask". These are unique to each individual, but in senary have the basic form of a large disc with a shaggy mane of vine and grass flowing out of it and three or four knot-like holes arranged to resemble skewed, abstract facial features. Anito are manifestations of nature spirits bound to a particular place or natural phenomenon; although not malevolent, they have odd, inhuman minds and capricious natures. They come in a variety of forms, with the senary being the most common; this manifestation is not particularly powerful, but is able to easily pass through and observe its domain without being seen.

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