Anito Hex (5e Creature)

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Anito Hex[edit]

Small fey, chaotic neutral


Armor Class 15 (natural armor)
Hit Points 72 (16d6 + 16)
Speed 20 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 14 (+2) 23 (+6) 20 (+5)

Saving Throws Con +4
Proficiency Bonus +3
Condition Immunities charmed, frightened
Senses truesight 30 ft., passive Perception 16
Languages Anito, Sylvan, telepathy 90 ft.
Challenge 6 (2,300 XP)


Incorporeal Movement. The anito can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. The anito's innate spellcasting ability is Charisma (spell save DC 16). The anito can innately cast the following spells, requiring no material components:

At will: druidcraft, hex
3/day each: bestow curse, blight, greater invisibility, moonbeam
1/day: dispel magic

Magic Resistance. The anito has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The anito makes two spectral claw attacks.

Spectral Claw. Melee Spell Attack: +6 to hit, reach 15 ft., one target. Hit: 16 (2d12 + 3) slashing damage.


These small, gibbon-like beings have long, prehensile tails and intricate "wooden masks" in place of conventional faces. These masks vary between individuals, but generally look like living bark has been allowed to grow and twist around small pieces of carved jade or ivory which, when put together, suggest tilted and impressionistic facial features. Anito are manifestations of nature spirits bound to a particular place or natural phenomenon; although not malevolent, they have odd, inhuman minds and capricious natures. They come in a variety of forms; the hex is most often encountered as an anito which feels it has been wronged or insulted, and acts as a powerful arcane battle form.

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