Anime Girl (5e Race)
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As a young man walks down the street, ready to start his day, he pauses and looks over at a sudden call from nearby. He turns slowly, not sure what he's heard, and suddenly a female stumbles into him. The two of them fall to the ground, their bodies colliding in perhaps uncomfortable ways.
The anime girl is a young woman, anywhere from beautiful to androgynous, loli to "thicc", who is skilled in some ways and incompetent in others.
Anime girls are human in appearance, though a few appear to be variants of elves or similar "cute" races. They tend to have eyes that are a bit larger than normal, with distinctive pupils. They are exclusively female, and they posses a wide variety of body shapes.
Little is known about the Anime Girls' origin, but if rumors are correct, they came from something called an "animation team," a group of deities who have dominion over anime.
Anime girls are often found in urban areas. Most of them go to school for several years, but they sometimes leave to join other adventurers.
Anime Girl Names
As a rule, if a name sounds cute, it can be used.
Female: Sinion, Yuno, Kiri, Asuka, Machi, Rika, Anna, Miku, Kerri, Miyako, Haruki, Hana and Akira.
Anime Girl Traits
One minute a power-house of unfathomable strength, magic, wit, or sheer will, the next a sudden failure at basic speech, the anime girl covers a wide group of archetypes, from Best Girl to Waifu, from Yandere to Tsundere, Isekai heroine to school girl.
Ability Score Increase. Your Charisma score increases by 1.
Age. Anime Girls mature to adulthood by 15 or 16, and have a similar lifespan to humans, assuming their show's budget isn't cut.
Alignment. Anime girls normally lean towards Neutral and Good alignments. Some subraces will go towards Chaotic, but few will be Evil.
Size. Anime girls vary widely in height and build, from barely 4 feet to over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Awkward Fall. As part of your Attack action, you can awkwardly fall on someone or something, dealing bludgeoning damage equal to your Strength modifier and knocking yourself prone. The target must make a Strength or Dexterity saving throw with a DC of 10 + your Strength modifier + your proficiency bonus. On a failure, the target takes an extra 1d8 damage and is knocked prone as well.
Cute Looks. You gain proficiency in the Charisma (Persuasion) skill.
Languages. You can speak, read, and write in Common and one other language of your choice.
Subrace. Anime girls come in all shapes and sizes. Pick a subrace from below.
Ability Score Increase. Three ability scores of your choice increase by 1.
Child-like. Your Size is now Small. Your base walking speed is 25 feet.
Kawaii. You can give yourself advantage when you make a Charisma (Persuasion) check. You can use this feature a number of times equal to your Charisma modifier per long rest.
Ability Score Increase. Your Intelligence score increases by 2.
SAO Season 2. After rolling a critical failure, you can make your next roll with advantage.
"Here I have Power!". When you came to this world, you were able to bring something special with you. Choose one of the following benefits:
- You gain the next armor proficiency (i.e. if your class gives you proficiency in Light Armor, you are now proficient in Light and Medium Armor)
- You gain one weapon proficiency of your choice.
- You gain one cantrip of your choice from any class's spell list. Your spellcasting ability is determined by the class you picked from.
Ability Score Increase. Your Strength score increases by 2.
You Will Be My One and Only Senpai. If you witness an ally being attacked, you can gain advantage on the next attack roll you make against that attacker. Once you use this trait, you can't use it again until you complete a short or long rest.
Mad With Love. You have one Indefinite Madness trait.
Random Height and Weight
|4′ 8''||+2d4||85 lb.||× (2d6) lb.|
*Height = base height + height modifier