Animatronic (fnaf) (5e Race)

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Animatronic[edit]

Animatronics are anthropomorphic robots created for the entertainment of children. They often sing songs and entertain them in a variety of ways and follow any tasks given by their creators and owners. They are prone to malfunctioning though which can lead to them to do things a little murderous or be possessed by the souls of people who died inside them. Possessed animatronics think and act exactly as the person who possessed them would have, although they may have some quirks or limitations provided by the animatronics code. (Springtrap being unable to leave fazbear's frights until it is burned down is a good example of this)

Physical Description[edit]

They normally range from 5 to 8 feet tall and are modeled after some animal or given a generally cartoonish appearance. They're limbs are divided into segments and they tend to have large blocky teeth with spaces between them. All of them have a slightly offputting uncanny appearance though.

History[edit]

Animatronics were first created in the 80's, and have since become widespread across many locations like Freddy's pizzaria and Chica's party world. They have become more and more advanced as time progresses and are often included with special features like detecting criminals.

Attitudes and beliefs[edit]

Animatronics exist only to fulfill the purposes they were created for, possessed animatronics however, tend to want to protect others from meeting their fate and to give life to others who've died by puttiing their bodies in animatronic suits which become possessed as well.

Animatronic Names[edit]

Animatronics are usually given friendly sounding human names such as freddie and bonnie. Alternatively though, they may be given a pun based on the animal they are based off of like Chica and Foxy or just named exactly what they are meant to represent with no pun like circus baby and the puppet.

Male: Freddy, Bonnie, Foxy, Fredbear, Monty, BB

Female: Chica, Roxanne, Ballora, Baby, JJ, Puppet

Non-specific: Endo, Ennard, Helpy

Animatronic Traits[edit]

Robots created for entertaining children
Ability Score Increase. Your Charisma score increases by 1.
Age. Animatronics don't age as they aren't living things, if kept in good repair they can last forever. They also don't mature as they don't reproduce, but if they did they'd be ready for it as soon as they are made
Alignment. Animatronics don't usually think for themselves and tend to have alignments leaning towards that of their creators. When they do though, they tend to be rather chaotic and can lean towards good or evil.
Size. Animatronics can be any size but they tend to stay between 6 and 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Robotic nature. You are a construct rather than a humanoid. You do not require food or water to survive and you do not sleep. Instead power down and rest, remaining semi-conscious, for 4 hours a day. After resting in this way, you gain the same benefit a human would from 8 hours of sleep. Additionally, you are immune to poison damage, poisons, and diseases, and resistant to cold damage
Showtime!. You gain proficiency in Performance
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose between the Runner, Lurker, or Bulky types

Runner[edit]

a lightweight build of animatronic originally meant for directly playing with children. They have much faster and more precise movements compared to other animatronics. Foxy and Roxanne are both runners Ability Score Increase. Your Dexterity score increases by 2.
Breakneck sprint. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Hide. You gain proficiency in Stealth

Lurker[edit]

Lurkers are animatronics that seem to be more aware than the others and move more smartly. Freddy and Springtrap are lurkers Ability Score Increase. Your Intelligence or Wisdom score increases by 2.
Move in the shadows. Your movement speed increases by 10 feet if you are heavily obscured or in dim or dark conditions.
Enhanced thought. You have advantage on Intelligence, Wisdom, and Charisma saving throws, but you have a weakness to psychic damage.
Piercing gaze. You gain proficiency in Insight

Bulky[edit]

You are a heavy animatronic with a bulky frame. Most animatronics are designed this way like Bonnie and Chica Ability Score Increase. Your Strength or Constitution score increases by 2.
Metal Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Strong frame. you gain proficiency in Athletics

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0'' +1" 350lbs lb. × (8lbs) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


5.00
(one vote)

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