Animatronic (5e Race)

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April Fools!
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Animatronics are devices that power the mascots at Freddy Fazbear's Pizza. They cannot be turned off or else they will lock up. They can kill a human by stuffing them in a suit with animatronic devices in them. The animatronics are also bipedal robots and the main antagonists of the Five Nights at Freddy's franchise. In the first game, the animatronics consist of the titular Freddy Fazbear, as well as Bonnie, Chica, Foxy, and additionally, the mysterious Golden Freddy.

Animatronic Names[edit]

Animatronic names are usually fun-sounding alliteration of the animal they are based on.

Male: Freddy, Bonnie, Springtrap, Foxy, Balloon Boy

Female: Chica, Mangle, Ballora

Animatronic Traits[edit]

Robotic entertainers with a bit of a dark side...
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. Animatronics can live forever
Alignment. Animatronics are dynamic, changing from good during the day to evil at night. But some are the same all of the time. They also usually tend to lean towards chaotic alignments.
Size. Your size is Medium
Speed. Your speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Endoskeleton. Because of your construct body you are immune to all diseases, and poison.
Maintenance. Whenever you are reduced to 0 hit points you deactivate and fall unconscious, you are stable in this state but must receive maintenance to regain consciousness. Healing magic can be used to jump-start your system and cause you to regain consciousness, however, you take a level of exhaustion until repaired which can be done over a short or long rest. Alternatively, a creature may make a DC 18 Tools check to repair you over the course of a short or long rest, if successful you gain 1 hit point and regain consciousness. Constructs have advantage on this check.
Natural Armor. Your AC is equal to 13 + your Dexterity modifier. You cannot wear armor unless it is specially fit for your suit. It costs 25% more to make to make armor that can fit the suit and will take 1 day. Donning and doffing armor now takes 15 extra minutes, as they must be unscrewed.
Showtime!. You gain proficiency in performance and intimidation.
Languages. You can speak, read, and write Common and two other languages of your choice.

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