Animatronic (5e Race)

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April Fools!
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Please don't crucify me i made this as a joke



Animatronics are devices that power the mascots at Freddy Fazbear's Pizza. They cannot be turned off or else they will lock up. They can kill a human by stuffing them in a suit with animatronic devices in them. The animatronics are also bipedal robots and the main antagonists of the Five Nights at Freddy's franchise. In the first game, the animatronics consist of the titular Freddy Fazbear, as well as Bonnie, Chica, Foxy, and additionally, the mysterious Golden Freddy.

Animatronic Names[edit]

Male: Freddy, Bonnie, Springtrap, Foxy, Balloon Boy

Female: Chica, Mangle, Ballora

Animatronic Traits[edit]

Ability Score Increase. Your constitution score increases by 2 and your strength score increases by 1.
Age. Animatronics can live forever
Alignment. Chaotic Alignments
Size. . Your size is Medium
Speed. {{{speed}}}
Darkvision (180 Feet). 5e SRD:Darkvision
Metallic Heart. Because of your metallic body you are immune to all diseases and take one less damage.
Maintenance. Whenever you are reduced to 0 hit points you deactivate and fall unconscious, you are stable in this state but must receive maintenance to regain consciousness. Healing magic can be used to jump start your system and cause you to regain consciousness, however, you take a level of exhaustion until repaired which can be done over a short or long rest. Alternatively, a creature may make a DC 18 Tools check to repair you over the course of a short or long rest, if successful you gain 1 hit point and regain consciousness. Android's and the race you originated from have advantage on this check.
Armored Skin. Your AC while not wearing armor is equal to 13 + your Dexterity modifier.
Languages. You can speak, read, and write Common and two other languages of your choice.

Suggested Characteristics[edit]

When creating a Animatronic character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 Aggression: Aggression is when a character is always ready to fight and is quite a menace. However, because of aggression, they may end up starting fights when there is a more peaceful solution, and their anger and brute force may be a weakness when the battle requires more strategy.
2 Detached: A detached character is one who is always in their little world when it comes to the group. They will be behind and not talk much. This gives them a ranged advantage, but it can mean that no one trusts the characters.
3 Hardy: These people consider themselves strong, and they may judge those who aren't as hardy. The problem is that they can sometimes overestimate their strength, and they may end up getting hurt as a result.
4 Uncivilized: An uncivilized person was raised in the wild or is just someone who finds themselves being able to relate to animals before people. They may be awkward when it comes to various situations where they must speak, so make sure there are sociable people to prop them up.
5 Dishonesty: A dishonest character, well, lies a lot. In fact, this character has mastered the art of lying, and they can use it to get what they want. Of course, if the tower of lies falls, it can ruin your character. Especially if they have been exposed and then say something which is the truth. It can end up being a boy who cried wolf situation.
6 Brawler: A brawler is someone who likes to use their fists rather than any weapons. They believe that what they always have with them is the best weapon. A brawler may be quick on their feet because they are less encumbered, but may find it difficult to win a battle where weapons are used.
d6 Ideal
1 Redemption: There's a spark of good in everyone. (Good)
2 Freedom: Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Greed: I will do whatever it takes to become wealthy. (Evil)
4 People: I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
5 Destiny: Nothing and no one can steer me away from my higher calling. (Any)
6 Power: If I can attain more power, no one will tell me what to do. (Evil)
d6 Bond
1 Something important was taken from me, and I aim to steal it back.
2 I'm guilty of a terrible crime. I hope I can redeem myself for it.
3 I worked the land, I love the land, and I will protect the land.
4 I protect those who cannot protect themselves.
5 My tools are symbols of my past life, and I carry them so that I will never forget my roots.
6 My honor is my life.
d6 Flaw
1 I judge others harshly, and myself even more severely.
2 I turn tail and run when things look bad
3 I secretly believe that everyone is beneath me.
4 My hatred of my enemies is blind and unreasoning.
5 I obey the law, even if the law causes misery.
6 I speak without really thinking through my words, invariably insulting others.
(0 votes)

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