Animated Caster (5e Creature)

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Animated Caster[edit]

Medium construct, unaligned

Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

8 (-1) 10 (+0) 12 (+1) 18 (+4) 14 (+2) 9 (-1)

Saving Throws Int +6
Proficiency Bonus +2
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages the languages of its creator
Challenge 1 (200 XP)

Immutable Form. Animated spellcasters are immune to any spell or effect that alters their form.

Magic Conversion. As a reaction, animated spellcasters can cast the "Absorb Elements" spell in a slot equal to their master's primary magic attribute and convert the absorbed damage into temporary hit points, which they can grant themselves or allies within 30 feet of them. distance.

Sacrifice. Once per long rest, the Animated Conjurer can sacrifice 2d4 hit points in exchange for restoring 2 spell slots


Double Casting. An Animated Conjurer can expend a spell and a cantrip during his turn, as long as one of them has a bonus action as its casting time..

Conjuration. Animated spellcasters have the ability to learn and cast spells, just like any spell class, however they are restricted to learning only one level 1 spell and two cantrip. When creating an Animated Sorcerer, choose a cantrip from the Wizard spell table, Bard, Cleric, Sorcerer, or Druid, then choose a spell from the same table. The caster during his turn can expend a number of spell slots equal to his creator's main attribute plus his proficiency.

Advanced Conjuration. Over time, the constructor's creator can increase its spellcasting power by attaching an energy core to the construct's heart. The larger and more valuable the crystal, the more powerful the construct will become.

 Crystal 100PO: When attaching the first core of power, the construct receives a greater magic storage, receiving 2 more slots of Lv 1 
 Crystal 200Po: Upon receiving a larger core, the construct gains the ability to learn greater spells, receiving 1 Lv 2 spelllot and knowledge of 1 spell  
 Crystal 300PO: In its third core the construct receives a second slot of Lv 2
 Crystal 400PO: Upon receiving this core, the construct awakens the power of a greater spellcaster, being able to learn a new trick along with 2 spells of level 1
 Crystal 500PO: In its fifth core stage, the construct gains enough energy to gain 2 more level 2 slots. 
 Crystal 1000PO: At its penultimate core, the construct gains a level 3 spell slot. 
 Crystal 10000PO: Upon reaching its last core, the construct is at its full power receiving greater knowledge in magic, upon attaching this core the construct learns 1 level 3 spell along with 3 slots of level 1 and a slot of level 2

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