Angry Boss (5e Creature)

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Angry Boss[edit]

Medium humanoid (Any), lawful evil


Armor Class 15 (political armor)
Hit Points 187 (34d8 + 34)
Speed 30 feet


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 10 (+0) 18 (+4) 8 (-1) 16 (+3)

Saving Throws Intelligence, Charisma
Skills Deception, Intimidation
Damage Vulnerabilities Cold, Force
Damage Resistances Necrotic, Psychic
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Stunned
Senses passive Perception 9
Languages Common, Infernal
Challenge 8 (3,900 XP)


ACTIONS

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., any number of targets. Hit: 25 (5d8 + 2) bludgeoning damage. The angry boss simple flails around dangerously, hitting any object or living thing nearby him.

Fire (Recharge 6). The angry boss unleashes an angry torrent of curses upon a humanoid that it can see within 30 feet. The target must succeed on a Charisma saving throw, DC 15, or take 10d12 psychic damage.

Word of Power (Recharge 6). The angry boss utters a word of political power and casts dominate person without needing to expend a spell slot or the somatic component. The DC is 18, and the target must make a Charisma saving throw instead of a Wisdom saving throw.

REACTIONS

Counter Curse. The angry boss chastises it's attacker. If it can see it's attacker, the attacker must succeed on a Charisma saving throw, DC 13, or take 3d8 psychic damage.

An angry boss

An angry boss is among one of the most feared creatures in the world of the office and politics. With a single word, an angry boss can force a person to lose it's job. Beware the angry boss!



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