Angry Boss (5e Creature)
From D&D Wiki
Medium humanoid, lawful evil
Saving Throws Intelligence, Charisma
Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., any number of targets. Hit: 25 (5d8 + 2) bludgeoning damage. The angry boss simple flails around dangerously, hitting any object or living thing nearby him.
Fire (Recharge 6). The angry boss unleashes an angry torrent of curses upon a humanoid that it can see within 30 feet. The target must succeed on a Charisma saving throw, DC 15, or take 10d12 psychic damage.
Word of Power (Recharge 6). The angry boss utters a word of political power and casts dominate person without needing to expend a spell slot or the somatic component. The DC is 18, and the target must make a Charisma saving throw instead of a Wisdom saving throw.
Counter Curse. The angry boss chastises its attacker. If it can see its attacker, the attacker must succeed on a Charisma saving throw, DC 13, or take 3d8 psychic damage.
An angry boss is among one of the most feared creatures in the world of the office and politics. With a single word, an angry boss can force a person to lose it's job. Beware the angry boss!