Ancient War Golem (Orizon Supplement)

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Ancient War Golem[edit]

Large construct, unaligned

Armor Class 24 (natural armour)
Hit Points 287 (25d10 + 150)
Speed 30 ft., fly 30 ft. (hover)

25 (+7) 9 (-1) 22 (+6) 3 (-4) 14 (+2) 1 (-5)

Proficiency Bonus +7
Damage Resistances fire, force
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., truesight 30 ft., passive Perception 12
Languages Ancient
Challenge 21 (33,000 XP)

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.


Multiattack. The golem makes three attacks: two with its slam and one with its gun.

Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 2 (1d4) force damage.

Gun. Ranged Weapon Attack: +7 to hit, range 80/240 ft., one target. Hit: 9 (2d8) piercing damage.

Laser Cannon (Recharge 6). The golem fires a concentrated beam of light in a 90-foot line, each creature in the area must make a DC 20 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.

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