Ancient Spirit Wolf (5e Creature)

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Ancient Spirit Wolf[edit]

Medium beast, unaligned

Armor Class 17 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 40 ft.

20 (+5) 22 (+6) 15 (+2) 8 (-1) 14 (+2) 7 (-2)

Proficiency Bonus +3
Damage Immunities poison; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Celestial
Challenge 6 (2,300 XP)

Incorporeal Movement. The wolf can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Weapons. The wolf's weapon attacks are magical.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage. If the target is a creature, is must succeed on a DC 15 Strength saving throw or be knocked prone.


Wolf's Charge. If one of the wolf's allies starts its movement within 5 feet of the wolf, the wolf moves up to its speed.

Once a spirit wolf has peaked in its afterlife, it will become the leader of its pack, becoming an ancient spirit wolf. Many warriors have tried to take one of these beasts down, but almost no one came back alive after an encounter with it. The ancient spirit wolf is not evil, it will just hunt what seems worth its time like a normal wolf, however, it will fight off any kind of evil spirit with its pack.

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