Ancient Pitch Dragon (5e Creature)
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Ancient Pitch Dragon
Gargantuan dragon, chaotic evil
Saving Throws Dex +9, Con +14, Wis +10, Cha +11
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) damage. If the target is frightened by the dragon, it must succeed on a DC 19 Wisdom saving throw or take 9 (2d8) psychic damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for 24 hours.
Harrowing Shriek (Recharge 5-6). The dragon lets out a piercing scream audible to 1 mile. Each creature in a 60-foot cone must make a DC 22 Constitution saving throw, taking 63 (14d8) thunder damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.